I really liked that the levels were different enough that I wasn't just sitting there saying, "Oh look, a new layer. I hit some different things and nothing else changes." It really helped to eliminate the mid-game doldrums for me.
That was surprisingly poignant. I was going to criticize the puzzle aspect for being too easy, but I think it worked well in that it didn't hamper the story, which was the real draw anyway. I did have a bit of trouble figuring out the very first one, so you could add some more description about water flowing before fire spreads and that you don't need to keep the sprinklers on to keep the fire from spreading past it. Other than that, great fun.
A delight as always. My only complaint is that *potential spoiler* the final move of level 24 was difficult to see before I started. I just sort of made the last dip and hoped it worked.
Artistically this is already beautifully done, so I have no problem with it there. From an entertainment view, though, I felt it getting boring a few minutes before I actually lost. Suggestions: Have squares leave the screen and others enter; have squares that you've been around more "level up" so they give you more spin, but they level down when you are away; have squares that you've been with try to get close to you actively, so you have to run from them; have squares that you've been close to but moved apart from try to run from you or push other squares away from you.
Just a few thoughts. I loved the theme and most of the gameplay, so feel free to use any or none of my ideas. Great game!
It's nice to see a game that has something to do with capoeira, but GURIX83 is right about the names. It would be nice for there to be a music gallery so those of us who are unfamiliar with the names you use can get used to them, or to remember what songs we don't hear often, such as Iuna, sound like.
I love these puzzles, whether you want to call it picross or Japanese Monograms. I'm gathering that there are too few easy puzzles from other comments, making it difficult for new players to figure out how to work them.