**Resubmitting comment since I cannot edit my comment**
I was going to give it 4/5 until I got to boss stage. You give the player two upgrade paths. "Destroyer" or "Summoner". I assumed you were giving a choice to the player until I fought the boss. Which made my choosing to go completely into the "Summoner" path of upgrades pointless. I was completely handicapped on the boss fight because you destroyed all my towers. The very thing I chose to invest all my money into. You might want to reconsider destroying minion towers on boss fights for those of us who don't want to take the "Destroyer" upgrade path.
I was going to give it 4/5 until I got to boss stage. You give the player two upgrade paths. Tesla Tower or Minion Towers. I assumed you were giving a choice to the player until I fought the boss. Which made my choosing to go completely into the "Summoner" path of upgrades. I was completely handicapped on the boss fight because I chose the wrong path. You might want to reconsider destroying minion towers on boss fight for those of us who don't want to take the Test Tower upgrade path.
Huge bug.. I alt-tabbed to look at another window and when I came back to the game I clicked on the window and it reset me to the start. I kept my current health and lives as well.
Is this developer a sadist? How can you design a game that demands perfect timing and precision and yet operate on its own laws of physics? "...tricky physics puzzle platformer." is right. Ledges that sometimes let you on top of them. Invisible bumps in the road when running. Blocks that fall as they please. Perfect precision platformers are a genre that should just go away. Games are supposed to be fun not frustrating. The developer by his own admission called the last level "frustration" Now not all the levels were so absurd, but the fact that so many comments as well as one of the highest rated comments says this game is "clunky" means a design flaw. If you want a hair pulling experience that makes no sense and relies more on chance than skill then this is the game for you. 1/5
The clicking of the buttons needs to be improved and changing the shape of the pointers is arbitrary. The user can't tell what part of the shape makes the cursor go outside of the line. It just makes it more frustrating then it should be.
I made an account just to post how retarded this game is. 2 + 2 will never equal 5. Your response is wrong 2 + 2 = 5 for very large values of 2. Then it is not 2 anymore now is it moron.
never heard of that, I guess don't alt-tab anymore...