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Game comments and reviews
Jan. 17, 2014
Well this is odd, never had this issue before... the achievements tab isn't showing up for me. And that's on two different computers.
Developer Reply
Yea, it's a bug on Kongregate's end. I was just notified that it's currently being worked on!
Jan. 13, 2014
Quite frustrating on hard, especially when you get down to two symbols remaining. But it was pretty fun. 4/5
The hotkeys for skills barely respond at all. Too frustrating.
Jan. 12, 2014
I'll give ya two points because it's functional, but it's just Chutes and Ladders.
Dec. 13, 2013
It took until level 20 where there was something I even had to think about. The sheriff metaphor seems to add absolutely nothing to the game. Isometric view also adds nothing. Timed puzzles add an action element that isn't well-suited to the genre and poorly implemented. Controls are sloppy. There is very little to distinguish this from all the other puzzle games out there.
Dec. 07, 2013
Often reports the wrong medal earned. Controls are choppy. Game is way too frenetic to include something like body surfing. Wall jumping is poorly done, seems like the character is covered in molasses instead of being a ninja. This game could be incredibly addictive if more work was put into it. Reminds me of N, which I would consider to be a classic. Work out these issues and add more levels.
Nov. 08, 2013
Controls are incredibly sloppy considering the minimalism.
Nov. 07, 2013
There is no way you have the IP rights to make a Batman game. It's also completely uninspired.
Oct. 29, 2013
Not something I'd usually say, but... it doesn't seem to take much grinding to get everything you need and a decent surplus. I'm on the third map, never have any issues getting all the new equipment when I arrive. My cheerleaders have been maxed since the first map, and my llama is only a few upgrades from completion. Pretty soon I'll only need gold for potions, and they're cheap.
We designed the game with the idea that you only grind if you want to, but its not a "must" to win the game or have decent gear. Im happy that you noticed it... thanks for the feedback and for playing the game :D
Aug. 24, 2013
It seems like 90% of the time I die, it's because I'm corralled to one side of the screen by an airstrike and five cars show up at once, immune to the enemy bombs. Very frustrating, knowing there really isn't much I could do about it.
Jul. 24, 2013
Gem combining seems a little weak. I just tried combining three gems of the same type (and level of course) and the resulting gem would have been exactly as powerful as the best one in the mix. Not even one point higher. Maybe it gets better at higher levels, but I'm starting on the sixth rune right now.
Jun. 04, 2013
Also, you shouldn't need a button to cancel building mode, since you could have it automatically cancel building mode and focus on an existing tower to be upgraded when that tower is clicked on.
It appears that the researched elements that go away are the bank and research buildings. I haven't had any researched combat towers go away between levels.
May. 22, 2013
I can't figure out how to get back to the tutorial. I didn't get the five star achievement at the time, not that it matters unless there's a badge for getting all achievements, and then I can just get it by replaying. But it may be a bug you'd like to fix.
Mar. 21, 2010
The interface is clumsy. However, I haven't yet seen a crossword-type puzzle done online that isn't clumsy. It should never allow you to enter multiple digits into the box, and should always delete the entry in a box when you hit backspace or delete no matter where the cursor is. When the puzzle is finished successfully you should maybe bring up two buttons below the green checkmark, for choosing a new puzzle or returning to the main menu. It needs work, but I still gave it five stars due to my love for Kakuro. :)
Sep. 14, 2009
Not saving progress is a big downer. Being timed for the game's removal animation is another - I just lost when the last piece was in the midst of falling off screen.
Sep. 03, 2009
So if you're going too fast, you lose. If you're going too slow, you lose. And you have almost no control over your speed. I really loathe procedurally generated games. They really think they can just tweak a few things in a physics engine and have an acceptable game. And it _lags_. Pixellated graphics, one key to monitor, and it still LAGS.
Apr. 15, 2009
Great game, although it gets incredibly frustrating when you're unable to aim because the terrain below you won't stop squirming.
Apr. 10, 2009
Running Flash 10. Just sits at the title screen.
Apr. 08, 2009
This is completely ridiculous. I just got a master attack that was _also_ a weak attack.
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