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pronell's Comments

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Redstar Fall

Play Redstar Fall

Apr. 07, 2009

Rating: 0

Very similar to Totem Destroyer, yes, but I like the tweak that you just have to get the thing steady on the target platform. It's also too short. Maybe add some kinds of blocks not seen in the Totem Destroyer games? Maybe a sticky block. That would be annoying. ;)

English Pub Pool - B5

Play English Pub Pool - B5

Mar. 29, 2009

Rating: 0

Seems to me that the CPU can put the cue ball wherever it wants on the table.

John Citizen

Play John Citizen

Mar. 29, 2009

Rating: 0

Runs incredibly slowly for what it is.

Bloody Fun Day

Play Bloody Fun Day

Mar. 11, 2009

Rating: 0

This could've been fun with designed nonrandom levels.

Exorcist TD

Play Exorcist TD

Mar. 03, 2009

Rating: 0

The artwork needs work, obviously, but the game is sound. Very nice for a first effort. A little creativity in the types of towers available would help, as would greater detail in the effects of upgrades.

Artificial Junk

Play Artificial Junk

Feb. 21, 2009

Rating: 0

Really? So I'm supposed to hobble around as a head and farm gold? It's not interesting and it's not fun. Yes, let me hit 'a' for a half hour and hobble around picking up coins. I don't mind grinding. I don't mind farming. But you need to get the game fun before you require it.

Roly-Poly Cannon

Play Roly-Poly Cannon

Feb. 12, 2009

Rating: 0

Incredibly tedious, especially as I can throw dozens of bombs, yet never do more than scorch a wagon wheel.

Space Pips

Play Space Pips

Jan. 26, 2009

Rating: 0

Ditto everyone else's primary complaints. Slow, then fun, then frantic, then impossible. Keep spawns away from current player position (maybe increase that distance via upgrades) and add health regen (again, via upgrades. Maybe replace current healing with regen.)

SAS: Zombie Assault

Play SAS: Zombie Assault

Jan. 25, 2009

Rating: 0

Nobody else has a problem with keys sticking, or the keyboard becoming unresponsive? It's almost completely unplayable for me. It's like the game loses focus for anything but the mouse, and I have to waste a bullet just to regain control.

Hands of War

Play Hands of War

Jan. 16, 2009

Rating: 0

MrNoOne - there are multiple rooms in each cave. Four, I think. The exit from the first room of the first cave is at the top of the screen.

Scriball

Play Scriball

Jan. 14, 2009

Rating: 0

Please, please, make the line solid both ways. I'm tired of hitting a mine because my line wobbled and thus made a 'hole'.

Flash Element TD 2

Play Flash Element TD 2

Dec. 20, 2008

Rating: 0

Levels: 50, Creeps: 853, Gold Earned: 22304, Total Score: 103101. Easiest difficulty, spending any excess points on the interest score bonus.

Undead Hunter

Play Undead Hunter

Dec. 18, 2008

Rating: 0

Yeah. A bomberman clone with respawning enemies. I'm not interested. I don't think I've seen anything that added to the basic Bomberman equation yet.

Zilch

Play Zilch

Nov. 25, 2008

Rating: 0

A Zilch has a star next to it if you had a bankable score before the last die roll.

:the game:

Play :the game:

Nov. 16, 2008

Rating: 0

I dunno. I prefer that my games have a 'game' element to them.

Zilch

Play Zilch

Nov. 05, 2008

Rating: 0

Yeah, this is far too random to be fun.

99 Bricks

Play 99 Bricks

Nov. 04, 2008

Rating: 0

Kind of obnoxious, especially given that the tower can shift slightly but my piece can still only move a block's width at a time. Reminds me of the game Triptych, though, which is a favorite of mine.

Feudalism II

Play Feudalism II

Nov. 02, 2008

Rating: 0

Doesn't load for me. Just sits at a blank screen.

270: White House Tower Defense

Play 270: White House Tower Defense

Oct. 30, 2008

Rating: 0

I had the not loading problem - seems to only be a problem for me with the first map. Also, once I won the game on the second map, easiest difficulty, I couldn't start a new game until I refreshed the page.

Straw Hat Samurai

Play Straw Hat Samurai

Oct. 14, 2008

Rating: 0

This has been a peeve of mine with scrollers for a loong time. Don't let me get hit by things I can't see offscreen, especially when I'm facing in that direction. This is really pathetic gameplay.

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