the floor skip often skips to a floor where i cant beat a single enemy but I would probably if I hadnt skipped the floor(s) before. So the feature needs either a toggle or the logic behind it should be reworked.
It looks like the research efficiency doenst increase the brutto gains but only the netto gains, so its less useful for resources that are getting used by other ones. I hope this is a bug and you can fix it!
You shouldn't be losing your unused power orbs during time travel. Not sure how this happened. Please contact us directly or submit a bug report if it happens again.
Please check out the newest version I've just published. There was a bug with the placement of new products after a reset. I hope everything works again!
When you unlock the Empiricism I achievement (Research lvl 13) the Production Bonus for resarch gets lower... (lvl 12: 180% --> lvl 13: 90%).
I hope that is not intended
Thanks for bringing this up, I fixed it already. There was indeed a bug, but sadly the other way around. It was intended to continue to increase by 10 percent for level 11 and 12 as well. Sorry for the inconvenience!
The general doesnt work properly when time warping (48s cooldown on the General). It looks like the 'Battle Won' Popop blocks the next attack since it stays there for a few seconds, even while time warping.
Would be awesome if you could fix this, because the 200 slurpy upgrade is useless that way.
2 Suggestions for the Stats:
1. Experience per second seems very senseless to me, because its always like 0.00x --> make xp per min or even per hour, that the values are more intuitive and understandable
2. Something like heal per second and damage received per second would be awesome that you can see if you need to rest over the time or not
besides that and the too little crafting, it is an awesome game! keep on the good work
You have a choice: Start as a Level 1 Novice or start as an Advanced Student.