Really cool game. Just a few things:
1. The "Bug Report" Button isn't working.
2. Sometimes mobs run of the map (through fences or moutnaints). Really annoying because I can't follow them.
3. I think the game is leaking memory. When I'm in town the first time it uses about 600mb. When I then go to a different map it goes little over 1gb (which I think is the limit my pc is willing to give) and when I return to town the memory stays up. The game actually ran out of memory once.
4. The screen where you can summon a teammate displays the wrong equipment. It displays the equipment of the left character instead of the middle one.
If these things are fixed, this game will be even more awesome.
Cool game. The idea is really awesome. The graphics are cleary below average but I forgot about that pretty fast. I hope you're still working on the game. If you do, three things:
First: The hitboxes of those things standing around (those with wheels, how do you call these things?) is to big. I was standing on top of one and fired a fireball which instantly exploded.
Second: The fireballs are a bit overpowered imo. On the highest lvl you almost instakill everyone with it even if you don't hit directly.
Last: Do you get damage if you're frozen? I'm not sure but I think I didn't get any.
Oh and btw: If you need help with the coding I might be able to help.
Really a great game. I love Herr Schaedel and his Langzeittotenbearbeitugszentrale. And also all of the references to lotr, the devil's dictonary and what not.
Just wanted to thank you for your tutorials. And a quick note: I'm using StencylWorks 1.4.1 and apparently there is no messaging anymore. I don't know if that has been mentioned already.
For all those people wondering:
Instead of the "Messaging" Button there is now the "Behavior" button. Click it.
For actors (like the player) you have to use the stuff located under "Trigger", for scenes (e.g. when spawning enemies) you have to use the stuff under "Attributes". Other than that it's pretty much the same for actors and scenes:
1. Put "Enable behavior for this actor/scene" at the top of "when created" and name it.
2. Instead of "when this hears " use "when happens".
3. Instead of ""tell this to " use "trigger event ".
Great comment. I rated it up so hopefully others see it too. I would go back through and change the pictures to match the current changes, but when SW2 comes out (which is soon), the entire system is revamped, so I will need an entire new series for it.
Great comment. I rated it up so hopefully others see it too. I would go back through and change the pictures to match the current changes, but when SW2 comes out (which is soon), the entire system is revamped, so I will need an entire new series for it.