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SAS Zombie Assault TD

Play SAS Zombie Assault TD

Oct. 01, 2012

Rating: 3

Game is quite fun. Got through three maps with only one crash. Went back to do Elite on the first map and I constantly have it crashing when restarting the game. My main complaint would have to be the targeting options - first doesn't seem to work and if it does it decides to finish off what it is killing rather than targeting the one closer to the exit (if it is a fast enemy it means it may get out of range of the turret before it has finished its kill).

Shape Fold

Play Shape Fold

Sep. 30, 2012

Rating: 1

Definitely want the lock-in feature for later ones as it turns into more of a control game rather than a puzzle one. Nice and simple although it would be nice if the last levels were more challenging as there isn't much thought put into solving the puzzles.

Jacksmith

Play Jacksmith

Sep. 29, 2012

Rating: -5

I have already commented about the game itself after playing for a couple hours. I have now played for about 6 hours and am only about 70% complete as it appears (currently at Day 39 - time bonus is usually about half way on the meter each time). This game is far too long with the amount of repetition involved, should have lasted a few hours at the most - I actually don't want to see achievements/badges for this game because of how long it is.

Jacksmith

Play Jacksmith

Sep. 29, 2012

Rating: 1

For the shield painting, don't hold it down as it wastes paint on already painted areas - instead do quick strokes and you should have 25% - 50% of your paint left over after painting the entire shield = 100% all the time.

Jacksmith

Play Jacksmith

Sep. 28, 2012

Rating: 3

It's a really good concept and quite fun. There is a major problem with centering - for sword handles you have to be slightly off-center to the left, for axes I find it is more-so slightly off-center to the right. The Spetul is off-center to the left and right depending on the handle parts. Bows are fine. It just makes it horrible for getting positioning right. The first 2 of the 3 rankings are good but the centering for handling needs fixing to make it fair since everything is mostly off-centered for a perfect which is stupid.

Nuclear Plant

Play Nuclear Plant

Aug. 22, 2012

Rating: 2

Weapon upgrades would be a nice addition.

Biocage 2

Play Biocage 2

Aug. 04, 2012

Rating: 19

The low ratings aren't because the game is bad but more because of how slow xp is gained. Either don't make levelling exponential or change it so that new enemies provide a greater amount of xp to balance it out. The movement isn't actually a problem and does add a challenge, the main reason people dislike it is because you have it set as too slow. If the starting movement speed was higher there wouldn't be as many complaints.

Elevator Breakout

Play Elevator Breakout

Aug. 04, 2012

Rating: 3

*Stops to pick-up Jackhammer guy* You: "hey I'm trapped, help me destroy this elevator", Jackhammer guy: "but you could have gotten off when I..." *doors close* whatever, this idiot must have hit his head on something.

Elevator Breakout

Play Elevator Breakout

Aug. 04, 2012

Rating: 2

Easy Win = Bike Helm -> Ball Helm -> Lazer Rifle -> Face Helm -> Jackhammer + never stop jumping/shooting. Either buy turrets or a better gun after that. Always prioritize laser turrets/bots.

Turbo Golf

Play Turbo Golf

Jul. 31, 2012

Rating: 6

I find it absurd that you say it is "impossible" to calculate the time/shots of AI players accurately if you press END NOW, how can you think that is impossible and be a programmer. Clearly you do not understand the processes taken. Updates that do not work with save games is another fail. Time over number of hits in a golf game even if it is "turbo" golf is just ridiculous when someone beats you by 0.5 seconds with more hits. There should be an invisible penalty for having more hits than someone you played faster against, for example - scoring could be calculated by adding 5 seconds per extra hit onto the time taken to balance it out (the calculation does not need to be shown to player).

Indestruct2Tank

Play Indestruct2Tank

Jun. 09, 2012

Rating: 20

About the worst execution of randomisation I've ever seen yet. I would give it a 3 star rating if it was someone's first attempt at a flash game but this is terrible being a sequel from ArmorGames. Feels like a 3-4 hour hack together in flash by some amateur, I expect better quality and effort from ArmorGames.

New Star Soccer

Play New Star Soccer

Mar. 28, 2012

Rating: 2

The pay sucks in comparison to pricing for everything, it limits what you can do in-between matches drastically. If you negotiate and get the full negotiation, when you go up a star rating you can't get higher pay for the whole thing because your boss decides you are at a decent pay already, its stupid getting paid the same for 2 star ratings. If you go up a star rating you should immediately re-negotiate as you are obviously worth more than you were.

New Star Soccer

Play New Star Soccer

Mar. 28, 2012

Rating: 6

How is the rating system done, since when do you get 8 chances and do them all perfectly in a game of soccer getting 4 goals, 2 assists, 2 passes yet your team is not happy with you?! I got a -1 team rating even though I get a +5 from boss and fans. Since when did your team dislike you for scoring goals, let alone when they are included 50% of the time instead.

Miragine War!

Play Miragine War!

Mar. 27, 2012

Rating: 4

Would be good to see more to it, with a progressive story which has an upgrade system or leveling system.

Bot Arena 3

Play Bot Arena 3

Mar. 25, 2012

Rating: 2

Adding in the Distractions challenge was basically saying "look at how bad the control system is, get frustrated and rate the game lower than it deserves".

Decision

Play Decision

Mar. 23, 2012

Rating: 13

It starts out fun and interesting but gets really repetitive and feels like there is no goal or any real outcome. The only goal I find I can set myself is completing the in-game achievements but have gotten too tired of it to do so.

Papa's Pancakeria

Play Papa's Pancakeria

Mar. 15, 2012

Rating: 4

Would like to see the toppings that are dropped on as click to select then click to drop on rather than click+hold then release, click+hold then release, click+hold then... think you get the point. The other thing I'd love to see out of these games is actually upgrading the grilling equipment, etc rather than little upgrades that just let you know when its done. Like better cooking equipment.

Necronator 2

Play Necronator 2

Mar. 11, 2012

Rating: 2

Unit control is retarded. AoEs are so overpowered its not funny and the cheapest units usually work out better vs AI than any other because of poor balancing. Could have been a good game if it was done right.

SCGMD4

Play SCGMD4

Feb. 15, 2012

Rating: -2

My girlfriend and I love the SCGM games, the only problem we have is that we'd love to play them longer each time but gameplay gets choppier and less responsive the longer you play. Feels like the effects of a memory leak or something.

Outpost:Haven

Play Outpost:Haven

Jan. 04, 2012

Rating: 2

Awesome game. One problem that needs fixing is when hacking in level 3, I picked up a log and it went into the pause menu but I couldn't close the pause menu and it acted like I was in the game which got me killed.

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