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Pukedragon's Comments

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Mud and Blood 2

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Sep. 19, 2008

Rating: 0

oh goodies a new bug. Now when i click to build a bunker a message comes up telling me it will cost 10 points and still takes my 5 points away and doesn't build it. awesome!

Mud and Blood 2

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Sep. 19, 2008

Rating: 0

and can you PLEASE fix the bug where guy shoot at dead germans for minutes at a time?

Mud and Blood 2

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Sep. 19, 2008

Rating: 0

for the first time in the history of the game the germans didn't get a direct hit on a bunker with 2 or 3 guys in it with a bomb dropped form a plane so within 2 seconds another one came with only about 2 seconds worth of warning. blowing up the trench my engineer had just built, the sig and the corpsman who were standing in it. The game cheats. If you made the game too easy, why not just make it harder? why give the game cheats?

Mud and Blood 2

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Sep. 19, 2008

Rating: 0

oh, another great bunch of horseshit. if the enemy is within a few yards of a crate they take it, instanly sending a wave that you don't even get a TP for, but your guy has to be standing right on it and touching it to get it. HA

Mud and Blood 2

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Sep. 19, 2008

Rating: 0

the game is rediculously unbalanced now to the point that you can't even get started. Your soldiers get shot once and they go to -200 points while they're standing in a bunker. As soon as a soldier starts to rank the game specifically targets and kills them and there's no defense for it. Trenches seem to be totally useless and bunkers only defend against grenades but not bullets. All germans are sharpshooters and start with grenades.

Mud and Blood 2

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Sep. 19, 2008

Rating: 0

i think it's a little rediculous when in the first few waves a german shoots one shot and knocks a spec ops guy from 100 HP to -9, but your gunner shoots at the germans for 100 rounds and doesn't hit them even once and when he does they just get up and keep walking.

Mud and Blood 2

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Sep. 18, 2008

Rating: 0

why do artillery strikes i call specifically target my own tanks and bunkers?

Mud and Blood 2

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Sep. 18, 2008

Rating: 0

boss waves are either too often or too powerful

Mud and Blood 2

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Sep. 18, 2008

Rating: 0

lowering the graphics quality and effects needs to be added, otherwise the lag becomes unbearable.

Mud and Blood 2

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Sep. 18, 2008

Rating: 0

love the idea about an AA truck. i vote for that too!

Mud and Blood 2

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Sep. 18, 2008

Rating: 0

at least before the update you had a a chance of not getting wiped out by a bug. now trenches and bunkers don't do anything at all half the time.

Mud and Blood 2

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Sep. 18, 2008

Rating: 0

just had an idea for a ribbon if you put any more on. A Deadly Propaganda ribbon after you get 100 germans to drop their guns and run away. haha

Mud and Blood 2

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Sep. 17, 2008

Rating: 0

i don't know if you did anything or not, but the problems i was having yesterday are all gone. :)

Mud and Blood 2

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Sep. 16, 2008

Rating: 0

this update seems to have created more bugs than it fixed.

Mud and Blood 2

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Sep. 16, 2008

Rating: 0

bunkers and trenches don't seem to protect against bullets at all now

Mud and Blood 2

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Sep. 16, 2008

Rating: 0

don't you test stuff at all before adding it? good call on the sandbags though

Ragdoll Cannon 2

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Sep. 14, 2008

Rating: 0

i'm stuck on 35......

Mud and Blood 2

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Sep. 08, 2008

Rating: 0

first work out the "instant kill" bugs. I got a wave of 10 snipers followed 1 second later by a wave of 10 grenade throwers. Also, the higher ranked/skilled your soldiers are, the easier it is for them to die, it should be the opposite. second, there needs to be a save. Not fair to get so far and get your entire squad wiped out by bad luck or a bug. third, you should get a skill point with every 1 or 2 enemies you kill, not just once every wave. there are a few other bugs, like your soldiers shooting at dead guys for several seconds, or not shooting at all, but these would be less annoying if you fixed the major problems. overall, this is a great game with some great potential.

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