I totally agree with CarathirBlack. The game very well polished for something you can run with Flash. I love the skill tracks. Obviously borrowed from games like Final Fantasy X but there is nothing wrong with that. The voice acting is believable and the character animations display a more than acceptable amount of expressiveness. I've just started playing so I'm not going to rate the game yet but I can see myself giving five stars if it continues to impress me.
I can appreciate what the creator is trying to do, but I found this entirely too simple and easy to solve and I'm not good at these games. Many games like this seem to use an abstract philosophy that's never explained fully in place of an actual story and this game commits the same sin. I never felt engaged or interested. Also, the intro text was poorly written. It tried, and failed, to evoke some kind of meta-game feeling and I couldn't figure out why.
Even so, very interesting concept. I would play a second game if one was made, but I wouldn't have high expectations for the execution.
Awesome concept, but poorly executed. The puzzles were too easy, but the game was challenging because even though the solutions were simple, moving the pieces was clunky and not intuitive. Would love to see this game expanded on with more complex puzzles.
The mouse control option is difficult for me, but I can use the WASD function perfectly well. My biggest issue is the grammar involved in the in-game text. If the author is someone whose first language was English, they should be ashamed. Either way, they should be asking for assistance from someone who writes in English for any future games published in English. I couldn't understand half of the text in the game.
Fun game. Everything works together well, I never felt like it was taking too long to save up for a particular upgrade, I like the variety of upgrades available and the art style is cool. I do wish there was larger variety of items you could encounter while flying through the air. I feel like there's only, what, ten different ones? Also, the landscape is pretty constant. There's no change as you fly over it. It would be really cool to see the ground and landscape change as you hit certain distances. Still, great game. Up there with Toss the Turtle, almost, and I like that it's not as gruesome. Good work.
The romantic conflict doesn't resolve, the speech bubbles often don't show the entirety of what's being said, it's impossible to save someone while you're trying to place a new building because you can't de-select the building placement, and the whole spacebar-button-causing-you-to-instantly-win-the-level-thing is extremely lame.
Despite all that, though, this could be a really interesting game. I played all the way through to the end (without using spacebar) and enjoyed it regardless of the fact that I never found out if the main character winds up falling for her odd looking friend or not. I appreciated the random seek-and-find and matching mini-game portions as they broke up the action a bit, putting the stress of getting a gold trophy on hold for two or three minutes. 3/5 stars.
Really fun, retro style shooter. The game ran smoothly, I never ran into problems with the platforming, the levels were intricate without being too insane, enemy types were just varied enough... I liked it a lot. It was a little too easy to buy new guns and upgrades though. This made the game seem like a walk in the park. The platforming managed to make up for that by keeping it just difficult enough to still be entertaining.
seems like it could be a good game, but i'm experiencing some majorly broken controls. I don't know if it's a problem with the version of unity player i've got or maybe it's the fact that I have a Mac computer, but whatever the case I can't get the commands tied to the control and shift keys to activate.