Currently chuck is hard, because its hard to distinguish colors, not because logic. The hues are too close to one another. It makes an eyesore, not a game.
Cool game, but the character customization for skills feels complicated, with very little feedback. The talent templates look good with the different skill choices and flavors, but it needs better overview system, and easier respec (change singular skill and flavor). Otherwise I find it a fresh concept on the idle gaming.
This has potential.
Nice game, however the contiunue feature does not work - it simply restarts from lvl 1.
Also, somehow the badge did not trigger though finishing the last level
Can't speak to the badge triggering as I believe it's the kongregate admins managing that, but when you have continue selected you can use the left/right-arrows or A/D to select which level of the ones unlocked to continue from (it defaults to lvl 1 once you've cleared all levels).
If you're unable to select anything but lvl 1 even after you've reached a level, it may be caused by having browser settings disabling storing of any data (like cookies for example)
Beautiful game - the good ending was hard to find though. Also, parts of the game feel grindy - not too heavily, but still. I feel this game is a bit of an in-betweener: for an emotionalor philosophical game it is too drawn out (grindy parts, there are bumps in the arc of the game). On the other hand, for an adventure game it needs more expanding, with abilities and new areas (though that would mean most likely less of a thought provoker)
I really enjoy the game. I would add one thing though: keyboard bindings - eg. switch focus of the item (tab/space/enter), and move the item (arrows/wasd).
The best puzzle game I saw/played in a long while. The mechanics were spot on. One issue: when combining different mechanics, the icons overlap, making it hard to see, what they do. Also, I wonder if keyboard controls could be added. Anyway, if You'd create a full game, I would buy it for sure!
Hi!
I simply love this game (to the heights I would gladly donate a few dollars). I would make one suggestion: it would be cool if hovering on a hint would highlight the related squares.
Problem is, if the mouse leaves the game, it autofires. This makes it really hard to make good scores on levels where the ball is in a corner. Could you please fix this issue somehow? and a restart button would be kind too. these two would raise this game from a barely 4 to a solid 5/5.
Hey - could it be possible, to add an option to autobuild up to non-negative production (something as @trizan1 said, but with autobuild)? it would be cool, we wouldn't have to micro-manage the production chains every time a new item comes, to be efficient (and have a zero production value of the middleware items). Thank You!
This is probably easier than the suggested one-click-upgrades-all-dependencies-suggestion, but I have to experiment with it first. My problem with this is, that it makes understanding the Auto-Build settings and priorities more complicated.
I think of an improvement possibility for the laptop users: keyboard controls! eg. numbers from 1 to #tools (not 0 as some keyboards differ where they place the 0 before 1 or after 9). Anyways, the click is nice improvement after all so 6/5 :)
Yes it's hard, the reason is logic doesn't change with a bigger field so it need smt different to make it challanging but solvable.