Love the improvements and the fact the dev listened to the suggestion. I do have one:
Prehaps skills could be a little less restrictive/more general? Right now it seems there are 4 "classes". Sword and Shield, Mace and Shield, Bow, and Staff and Catalyst. It would be cool if some of those skills required only a catalyst, or only a shield, or only a staff, or whatnot. Lessen the restrictions and you could actually have a reason for a sword to have Intelligence on it, or a catalyst to have +holy damage. Dunno what you'd do for bow, though. Just a thought.
Thank you very much. ♥
It's currently planned, for now the idea was to first add enough skills to create dilemmas for the players. As soon as enough skills are present, more skills will be added, which will give the possibility to make a mage with a sword + catalyst or a paladin with a staff for example, and much more!
I like how the shortcuts coincide with the words. Like, you can (r)eclaim all your energy. Or you can (a)dd all your boosts to an item. Or (t)reclaim all your magic. It's brilliant!
As many have stated: idle bucks is the developers attempt at a cash grab.
1 for maxing 6 levels of 12 achievements, most take until the end-game to do, anyway(where those bucks are the most needed).
2 for mastering a game, which happens towards the mid-end game.
1 per day passively on the spin wheel.
1 per chapter--a finite amount and slows way WAY down each chapter starting around 12-14.
1, 3, 6, or 36 from spins--which seems like a good amount, but takes extreme luck to even get 1. 1 Is available from tier 2 and 4, and 3, 6, and 36 are from tier 7, which requires a tier 6 spin--overall the chances here are so slim it might as well be an EA game.
All of this, mind you, with no way to reset your buck usage if you misclick, or if you're just new to the game and haven't realized how PRECIOUS this resource is.
Seriously, the lack of premium currency combined with the necessity of it to progress is absolutely absurd. This is a cash grab game.
Couple of bugs:
First, when prestiging, the prestige bonus doesn't apply to CPS clicks.
Second, When prestiging at a higher numbers of upgrades(like x1a, x1b), upgrading to that tier no longer provides a multiplier bonus, and is instead applied after surpassing that tier.
What is the formula for fame contests? It seems a bit ridiculous that I can fail a DC 6 check with a relevant stat of 20+. It seems like it might be a stat +/- random number type deal, in which case you might want to adjust it to a bell curve so you get less swingy numbers and the stat is a better indication of the pet's average performance.
There is a bit of confusion on my end I hope can be cleared up: when you purchase anythingwith hero souls it informs you you will take a 10% DPS decrease. Is this, essentially, just informing me that I am LOSING the +10% DPS for having the soul, or is the -10% in ADDITION to the effective -10% for losing the soul?
Thank you very much. ♥ It's currently planned, for now the idea was to first add enough skills to create dilemmas for the players. As soon as enough skills are present, more skills will be added, which will give the possibility to make a mage with a sword + catalyst or a paladin with a staff for example, and much more!