@ sherr: i like the idea of weps, but only if we had something to balance them, think about the other stages it would add! i mean there are only five kinds of worlds! they include "races" "art" "coins" "hazard" and "zombie", and sure they are mostly in combination with each other! but i would rather have dynamic hazards and health bars before we add weapons!
to anyone that thinks the s-trike is worthless, think about this: it's more durable than the starlinator, does as much damage as the bazooka, and moves faster than anything in the game! it may the weakest land vehicle, but it's still strong!
1993: "hey boy, what's with the get up?" (zeke:) "zombies ate my neighbors, and now i've got my water gun and get those zombes!"
(years later)
(zeke:) "oh no zombies ate my phone! THEY MUST DIE!"
great game, but two things: mo units, can't stress mo units! and I wish the target spotter wouldn't send you to players that already being looted... 5/5
I have an idea for a new tower: pyro monkey! like dart monkey, but throws matches
path1:
fire starter: increases firerate
burning hot: matches set bloons on fire, damaging them as they go
flamethrower: like disciple of fire but shorter range
burning desire: ability: "do you believe in magic?" any tower within the pyro's range that has a fire-based upgrade turns them into powerful flamethrowers for 10 seconds
path 2:
lighter fluid: sprays lighter fluid on track, if a match hits it, the puddle explodes, hurting bloons
burning bright: can detect camo and cancel it out
molotov cocktail: throws explosive molotovs instead of matches
molotov luancher: shoots molotovs 3X as fast
how about more units?
sniper: extremely low HP, high damage, slow firerate, and a long range
medic: medium HP, heals instead of shoots
swordsman: high damage and health, but slow speed and short range
sapper: fast, extremely low HP and damage, but can turn invisible for a short time and has an extremely small chance of instant killing buildings
engineer: like the medic, but deploys weak droids