How is the leaderboard ranking determined? I'm earning at least 4x what I was before the last prestige, but my "coins per second" rating is still the same...what gives?
Leaderboard stats are sent every 10 minutes or so. The rating calculation is logarithmic so the scale won't be as drastic as you get higher and higher. The exact code is: Math.Ceiling((Math.Log(valueToScore) * MULTIPLIER) - OFFSET) MULTIPLIER = 10000 and OFFSET = 13500 valueToScore is a double so it's number is quite high (which is your exact coin amount at the time of calculation). You could use a standard calculator with a Log function to figure this out from here. All the same, if you find any issues please email me at: support@super2games.com Thanks for playing!
Received an ad crate. Received error "No videos available now". Lost ad crate. For a game supported by so many of the largest adult animated series, backed by a company the size of Twentieth Century Fox Film Corporation, this is unacceptable. If an ad-supported PTW is your model, then the ads should work no matter what.
Your ad crate should move to your inventory if an ad is not available. I would check to see if it is there and if you don't see it and it happens again, contact support and they can report it to QA for a review. https://animationthrowdown.zendesk.com/hc/en-us/requests/new
Props to the dev for engaging...but I would gladly trade all of these coins (that I will never use in the game) to be able to skip all of these levels and just get the badge.
Hey pyre, thanks for the probs. We try to be as engaged as possible with our community. We are sorry that we don't have a skip button integrated into our game on kongregate but have bounced the idea around. Maybe it will stick.
A new spin on idle games. Yay. This is not the bandwagon for me. I want a mental challenge, not to see how many times I can click before I get tired of clicking.
I gave it five stars just for that killer sax riff in the theme song. Also, props for using real musicians - I can actually hear fingers sliding on the guitar strings, and I'm assuming that the sax is real, too.
@I_love_you_lots - IDK if it was a bad breakup if this is the result...the depth (philosophical, not gameplay) of this game tells me that either the creator has an amazing grasp of life's mechanics or simply stumbled on the most true-to-life representation of love I've yet seen...get close to as many people as you can, but if you get too close, expect to get hurt, because the ones you love the most are the ones who can hurt you the most. 5/5
Thank you so much!