Hahah not even a challenge as pieces snap into place when you drop them anywhere even near their proper location. If there was an option for zero, I would use it.
Boring 'game', it's no skill just busy work and luck.
Part of what makes Solitaire so replayable is that there is an element of skill mixed in with the luck. Part of what make this so boring is that there is not.
Right from the first question, they prove themselves to be badly written. "Two years ago,a man was 6times as old as his son,Afetr 18 years he will be twice as old as his" and it stops. Where's the question? What is being solved for?
This is almost, but not quite, exceptional.
The art is excellent, as is the general quality. The problem is that there's no real clue as to what it is you're supposed to be doing, which makes it devolve into a pixel hunt over every screen. Needs to have a little more of a hint as to what it is you're supposed to be doing, and what each item is good for; and a little less of having to find that random half a pixel you need to click on in order to open a random panel that looks like every other noninteractive panel, save that one has a critical item inside it.
The levels range between absurdly easy and requiring you to react within seconds of the start... Not very good design from that standpoint. If the levels are a bit more carefully designed to be an interesting puzzle without the silly twitch requirements it would be a lot better.
So close to being a great fun. The contrast between the platforms, background and character is way too low, making it frustrating rather than challenging in many places. Fix that and it'll be a lot closer to excellent.
This is not a 'famous Chinese puzzle,' nor is it MahJong. This is MahJong Solitaire, a Western game originating in the 1980s. The only similarity is that it uses MahJong pieces.
Too few pieces in each puzzle to really be interesting, and the work-area is much too restrictive, half the time just trying to organize pieces results in them autolocking together without any intent to have that happen.
Not only does it need a finish; can the zoom-in 'feature'. Mazes are about problem solving, not brute force blind 'try every path until you find the right one.' Need to be able to see the start, the finish, and the entire maze in between, to puzzle out the path.
Solid try, but missed the fundamental fun of mazes with the fog effect. As it is; it's just a case of mapping out each level in its entirety, which gets boring quickly. Mazes where you can view the entire thing are more about problem solving; finding the path through, rather than brute forcing every level.
Seriously; how many times are people going to re-skin bejeweled, with or without effectively small alterations, before they actually try to do something new?