My second run ended with me winning after getting 2 golds at once. I hadn't bought a single upgrade and it scrolled all the way through, flipped over, and scrolled back saying I won. Possible bug, or I finally found something I'm good at.
Buying upgrades from the main screen bottom overwrites all the expensive upgrades from the actual upgrade menu. Bad balancing. Looking forward to updates and fixes though.
Great beggining. Looking forward to more updates. I agree with others that maybe more upgrades to previous minerals, keeping them going, being able to order different units to different materials, basic crafting... just more upgrades overall.
Different take on tower defense. I kind of like it, but it still needs some work. The translation is sketchy and despite lots of popups for the tutorial, there are still things not explained or places to look it up. 3/5 till it has more work done on it.
Lol. Fail. Different image is all. The playfield is still lined up for the old one. That's why nothing is correct and there are no proper Elvira sounds. Coming from somebody with both of her tables, this is nothing like either of them.
So with an autofire of -.02, there is a steady stream knocking things off the screen immediately as they drop. How about upgradable bases it lands on, richochetes, something like that?
Pretty good game. Basically you click, upgrade, repeat. Quick little time waster. Hope you add more to it. This seems like you could turn it into a basis for something much more grand.
Thanks for playing Pyro!
We are currently planning a couple of updates to increase replay value and make the experience more varied.
We can't improve the game without feedback, so we really value your input!
I got your message from the other ring td game. I like how this one is starting, but as a few mentioned already, upgrading towers in the during the round is less effective then just spamming lvl 0 towers. All of the enemies floating in from random areas, then going to the closest corner to join the circle, even if it is backwards, is kinda blah to me. I'd say just do 4 entrances. 1 for each corner for them to join. That way it doesn't look as sloppy. Looking forward to more updates to the game.
I like how there is fairly accurate specs on the miners. Might I suggest maybe upgrades like better cooling for a percent or two increase to account for overclocking. Like increased fan sizes, faster rpm, ac, watercooling. Also I have mined more then the amount of bitcoins possible just by myself. Maybe have a difficulty rating that increases like real bitcoins.
Love the game and havaev52 boards almost maxed, and it's killing me. I've had it running non stop for almost 2 full days and it is only at 14 hours. I like the idea of an idle option to hide animations but still get the average dps. And because the game mechanics are what are slowing it down, it shouldn't have to be purchased or nerf the dps. Also because of the lag I am making so little that I couldn't afford it.
5*
Love the concept. I have some knowledge about programming already and instead of trying to teach a couple people I know, I'm sending a link of this game to them. This will grab their attention much quicker and they retain things from enjoyable learning better. I shall keep following this game as it develops as well. Much love to you and this game for filling a void in between an actual game and all those dry tutorials.
Still waiting for somebody to wither upgrade this somewhat with shortcut keys or take this simple concept and make something similar. I still find myself coming back to this game despite losing my saves. Hopefully something similar with the endlessness this one has appears soon. Like it more then idle games.
Played the demo while it was being worked on ages ago. Lost respect for all the micro transaction purchases in the game. It may be the new way to make money, but I still believe free games should be FREE. Yes, the purchases are optional, but it takes programming and planning from an actual game. This would be shareware, not freeware, for anybody old enough to know the difference.
So a few things just to step up the gameplay a bit:
~Have "Show Path" toggle it on/off, not for just part of a round.
~Make resources less scarce. It's a true grindfest here.
~Have a more then 2X multiplier for speed. Even at 2X some of the levels are too slow.
~Auto-start next round and make "Barriers" able to be built during the round with circumstances like nothing within 3-5 tiles of it.
~Please balance. On endurance I got past the number of levels in Normal mode and received no resources.
Thank you. :)