I missed so many things because the cursor for 'move screen' and 'look closer at that thing on the table' are identical. Then I somehow managed to backtrack to town from the Observers Nest without using the truck and so the truck got left there and I couldn't leave town. Oh well.
Great game but I had NO IDEA that the item in the well was a battery. I mean, it's ok making the puzzles cryptic but when you get stuck because you can't work out what an item is when it's sitting in your inventory it's a bit steep. Would little tooltips have hurt?
I beat the boss without the upgrade, cheifly because I didn't know it was there until after I beat him lol! Neat little game, mean like Super Meat Boy but with shooting. And rockets.
Great art and concept but the controls are too sketchy for the fine control required to progress. I found myself having to tediously repeat sections because I slid too far or couldn't stop in time. Other than that a great little game.
A decent little RPG but there's too much emphasis on spending real cash. Almost all the decent items in the shop are bought with rubies or inordinate amounts of cash (250000 or so) which would take hundreds of hours to collect in-game. After you've spent gold in the shop, recouping it by selling items is impossible; I bought a sword for 700G and then found a better one but could only sell the sword I bought for 30G! That's insane!
That aside, the level estimates for the stages are woefully inacurate. I'd go through an entire stage at lvl 5 killing every monster, then to be told the next stage was for lvl 8+ with no way of grinding to level up.
Pretty cool. I like everything except the length (too short) and the fact you walk dead slow. That's the only thing that put me off replaying it to see what would happen if I DID block the volcano.
Nice physics but not much of a game. Guiding floating squares about for 10 minutes is not my idea of fun. It also isn't a work of art, whatever some dull-minded fools will tell you.
Kind of boring and poorly translated. You need to ideally get someone who speaks English and Russian to proof read your text next time. Also, having 'Loading' pop up so many times during battle just doesn't feel very good.
Er... ok. I would say good effort if you hadn;t somehow managed to make the click zones tiny and random. And the trollface just ruins the whole thing for me...
So the first enemy can continuously heal itself for at least double the damage I can do? Sure it can't damage me in the same turn, but that makes for a pretty tedious battle.
The player and enemy can deal and heal a minimum of 1 point and a maximum of 50 points. It's completely even and completely up to chance. That said, tedium is part of the point.
Wow. You got the makings of a great game here and you certainly have bags of talent. Only two weeks?! I'm genuinely excited to see what you could do with a year. I'm also interested to see how this story continues, although some tightening of the controls needs to be had and maybe some combat of some sort. Great work so far though mate.
The player and enemy can deal and heal a minimum of 1 point and a maximum of 50 points. It's completely even and completely up to chance. That said, tedium is part of the point.