I mean, for a game base solely around luck, you would think they would add something in the sky or on the ground to make you go faster. both of the things that actually do this end up hindering your movement more than anything else, and the teammate help system is unbelievable. I've been playing the game for 3 hours now and have only hit 2 of them. I have gotten 5 of the teammate from challenges.... 2... only 2... in 3 hours... -_-
I can't believe how hard this game is based around pure luck. I have my creep spawn rate completely maxed with a plus 15 in it and 95% of the time i still hit the ground and completely miss every single creep in the sky. Unbelievable.
At the very least you could have game the player unlimited clicks within any given province. This would have been a great option and you STILL wouldnt have enough xp to get even remotely close to all the upgrades or character level ups. The provinces would have been more tactical than anything, making the player have to choose carefully when to heal and when to fight. But nope, you made a limited number of moves that are only 1/6 the total number of boxes in the province to make the game terrible. Thanks for that.
Great concept for a game, but is COMPLETELY AND UTTERLY destroyed by limited moves within a province, and the fact that you are unable to farm, even a little bit. Seriously, Nerdook, I have no idea what you were thinking. These additions to the game do not add to the overall gameplay in the slightest. You pretty much just put them there to piss everyone off by limiting your game to 1/10 of its potential. Make a sequel and fix this piece of trash. 1 star. Would go less If I could.
If you guys are having trouble going from room to room with a good amount of health. You can always go back to room that you have previously killed all the enemies in and kill the fiends and spirits to get potions. You can do this as many times as you want to get full health and mana. This is especially good right before a boss room. Make sure you do this or you won't make it far.
I have noticed that this game is unbelievable to play on Chrome. First it was a problem with movement, and now that that is fixed, I can't save my game. As long as I use Internet Explorer to play this game it is really fun and a great rpg.
Beat The game and went on for about 20 days after that. 100.00 and 5 stars (10 half stars) but still no badge. i know this isnt the devlopers problem if it only a badge issue, but its something that needs to be addressed.
One tip for people actually trying to play this game: DO NOT afk for 10 mins to chat with people or it is 50x harder to make your money due to the rise of prices. Other than that, I could see this game being polished up and thrown into a "buy sell houses, metals, etc." type of game. Great idea and I hope you expand on it, because with even something this simple I found myself having fun playing it. Thanks!
Cool, it's definitely something I want to develop, I just wanted to post what I had at the moment to get some feedback, which is really helping :) Opening the in game menu does pause the game, just so you know :P When you say metals you realise 2 of the resources already are metals right? :P
Love this game beyond all belief. The best game (in my honest opinion) on this site. The only problem I see with it that I dont like too much is that fact that if I have a healer and a mage, there are no items or anything that raise the mp of that certain character. I wish there was a way to level up the mana a bit more if the game knew that you were going the mage or healer route of the tree. The magic just seems a bit underpowered because of this, and always having to be stocked up on ethers. Other than this, great freaking game. I've played through it about 3 times already.
I am in love with this game. Kind of unlucky though that you put yours out in the same week/month as the new last stand game =[. I want you guys to win so bad so that you can keep on making great games like this.
Great game. Your physics are perfect. Usually with fluid physics in puzzle like games, the developer doesn't get it right and it's full of frustration on both the player and their ends. What you have created here is PERFECT for the gameplay you are aiming for. Keep up the good work.
Band-Aids are on levels: Chapter 1 levels 3,5,7,9,12,14 Chapter 2 levels 3,4,6,9,11,14 Chapter 3 levels 1,2,7,9,12,15 Expert chapter levels 1,4,5,6,7,10 Keep it on top please very nice game good luck folks
Cool, it's definitely something I want to develop, I just wanted to post what I had at the moment to get some feedback, which is really helping :) Opening the in game menu does pause the game, just so you know :P When you say metals you realise 2 of the resources already are metals right? :P