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COLORUID-2 [HTML5]

Play COLORUID-2 [HTML5]

Apr. 21, 2021

Rating: 1

For anyone stuck on level 14: the trick to the level is to notice that the lone '+' symbols on the outside belong to three colours - yellow, green and blue. Red is absent, so it's the colour you need to start with. Full walkthrough: 1) Select the red colour and turn the inner blue section, catching the lone '+' symbol in red. 2) Turn the inner yellow section to combine all red sections. 3) Turn the red section to yellow, catching the the lone '+' symbol in yellow. 4) Turn the yellow section to green, catching two '+' symbols in green. 5) Turn green to blue to finish the level.

DUMO

Play DUMO

Apr. 12, 2020

Rating: 509

Love the anti-frustration features, like the blocks automatically getting pushed back from walls and the lasers not being deadly. 5/5!

Prizma Puzzle Challenges

Play Prizma Puzzle Challenges

Sep. 17, 2014

Rating: 2

Challenging and varied gameplay, with visuals to match. Not a resource hog either. If this isn't 5/5, I don't know what is. Favourited.

Aliens Kidnapped Betty

Play Aliens Kidnapped Betty

Aug. 22, 2014

Rating: 2

As a lot of people have commented, input detection sucks for this game. Forget the medium badge, I'm out.

Papa's Pizzeria

Play Papa's Pizzeria

Aug. 19, 2014

Rating: 0

@imaresan: Thanks for the 50 points!

Drift Runners

Play Drift Runners

Aug. 02, 2014

Rating: -2

+ for some good fun, cool tracks and challenging missions. - for upgrade system, race details unavailable during run. Huge - for drifting actually being against racing and the inability to chain drifts. At least it's got badges!

Clarence's Big Chance

Play Clarence's Big Chance

Jul. 31, 2014

Rating: 3

Detailed map of each level with items, coins and enemies marked. http://figverse.wikia.com/wiki/Category:Clarence%27s_Big_Chance_Maps (Not my work. Props to the creator!)

Exploit

Play Exploit

Jul. 05, 2014

Rating: 1

Update: 5/5. Too good.

Exploit

Play Exploit

Jul. 05, 2014

Rating: 0

I'm gonna go with 4/5 for this one. The puzzle concept, by itself is unique and challenging. Graphically, it's quite efficient. One thing that bothers me here is being unable to tell if your node is able to fire or is discharging. By the gameplay style, it shouldn't matter. But it messes up the planning phase a bit. The corresponding sounds don't appeal to me either.

Hexiom Connect

Play Hexiom Connect

Jun. 23, 2014

Rating: 0

Visually, i think it could get better. But in terms of gameplay, this is as good as it gets. Simple concept elevated to challenging levels. 5/5.

Run

Play Run

Jun. 13, 2014

Rating: 0

No complex upgrades, no mess. Gaming at its simplest and finest. 5/5 and an absolute favourite.

Not To Scale

Play Not To Scale

May. 28, 2014

Rating: 1

Brilliant idea. Excellent execution.

William and Sly 2

Play William and Sly 2

Apr. 25, 2014

Rating: 1

From my heart, thank you for this beautiful game.

Icarus Needs

Play Icarus Needs

Apr. 10, 2014

Rating: 0

Wow. Just, wow.

6 Differences

Play 6 Differences

Apr. 10, 2014

Rating: -1

Differences are too subtle to make out by observation. Hey, atleast it doesn't fault you for spam-clicking :-p

Tainted Olive - Chapter 1

Play Tainted Olive - Chapter 1

Mar. 26, 2014

Rating: 3

Engaging and excellently made. Onward to the next chapter...

Doodle Devil

Play Doodle Devil

Feb. 24, 2014

Rating: 3

Had to look through the comments to finish this. Some pretty funny quotes though! ;-)

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