It does not cost energy to play the campaign. you lose a life if you lose a campaign battle, but only if you lose. if you run out of lives, you can always do a battle in multiplayer.
when i mouse over a city to see how hard the battle should be, "piece of cake" should mean "piece of cake". I keep on getting overrun after 5 minutes or so.
it would be nice if i could split my fleet to cover two missions "at the same time" ex. do two immediate priority missions instead of doing one and losing the other one.
unit suggestion: pike-men. units with a greater reach than other melee units, so instead of one row of units fighting the enemy, two rows are engaged in combat. they would be about as strong as Heavy Infantry, but with less health and armor
78.1, 0x101, 4, 3, 32.3, 0.9, 1.0, 1.0, 77.6, 4.7, 0.1, 1, 0.0, 0.0, 0.0, 0.0, 1.4, 0.0, -0.8, -0.8, 0xc7463a, 0x4c0011, 5.5, 17.6, 4, 3, 0.0, 1.2 I got this from the default blue square, with no introduction of other species
good idea. For now, helicopters can help move these units around faster than they can walk. Thing about vehicles are that they don't move well through the forest, unless they are on roads. We thought of perhaps bulldozers that can create wider firebreaks and faster, but are limited to starting from roads. Then there's fire trucks in city areas. Many features we'd like to add to a version 2.. depending on how version 1 does :)
bytex, it would be an improvement if you added more campaigns, you don't have to give equipment, but a worthwhile amount of exp, coins, or a card or two would be enough.
attacking other players lasts only ten minutes of game-play.
the card placement is not random, it places cards from left to right in the first available slot, when the cards are played depends on how long the placement time is (showed on the card)
good idea. For now, helicopters can help move these units around faster than they can walk. Thing about vehicles are that they don't move well through the forest, unless they are on roads. We thought of perhaps bulldozers that can create wider firebreaks and faster, but are limited to starting from roads. Then there's fire trucks in city areas. Many features we'd like to add to a version 2.. depending on how version 1 does :)