At least they will have to control the way newb won't sell his units to the point he cannot do missions anymore. And the old units/items are supposed to show you your game progress. If you're annoyed to scroll through all your units, just "hide" them in inventory screen and you won't see them in army formatting screen.
@satsaru there is no AI for skill targeting at least on attacking side. Procs are random and if unit used regenerate that does not mean it cannot attack the same turn. Undead are surely underpowered at the beginning of game, but gets insane support late-game (if only there were more reanimated core units >_<). Easiest builds to run are Orc/goblin and demon ones.
then the rewards are realised in quests with 23h cooldown - the more you unlock the bigger your "daily reward" is. And believe me, even R1 tokens can be useful later in the game.
Boss kill time: -1. Perfect!
Well, I thought that's what would be called ridiculous :(
Spamming "Taunt enemies" to get "ridiculous" rating on units killed or gold collected gets nothing as well. Any other ideas? Prolly it works only on insane mode :( .
Okay, flawless = killing 3+ enemies without taking damage.
What about dominant? decisive? blitzkrieg? Must be something with fast killing and if any of your guys dies, even if he gets resurrected you won't get any bonus.
By the way, you can earn "pacifist" achievement even with killing guards - it's just needs to be done before _them_ see you - pistol shoots from long range enough to make that possible.
Won 1st battle again king, still not figured out how to win game without random missions.
My team - scarface, shadow dragon, entropy alien, frost spirit. Have fun figuring out another winning combos =) .
@Brax Character returns home when he gets amount of items equal to his base strength, but encumbrance bar is based on strength with bonuses. Dunno if it's a bug or feature. Still, I like the idea of that he just gets thirsty and returns back in town.
I love alien campaign soo much...
Mission requirements: kill enemy troops (find artifacts, etc).
Mission complete status: complete!
Result - you failed.
14 times (OK, zombies got owned).
I just double checked it, the value seems to correctly be 4%