Pretty challenging game but finished starting by hard modes only by the use of Air and Heart towers. Basically water towers have no use and their specialization details are wrong (they are inverted).
This is a one way game: First of all the only units capable to support the incoming crowd are Bombards. Second the game manual improvement on switch units floor becomes pretty useless when all lanes are full crowded. Third the game is missing a FFW button like any other defense game. 3/5 for that
One of the best defence game ever.
Only some points to improve:
1. There are 11 Skill points when you can spend only 10
2. Let the Hero to skill for different schools at same time (this will improve alsto the point 1)
3. The hero skills ingame should be allways present to avoid multiple selection
4. When you click a tower for improvement and you have not money, the selection should remain open even if you click for an early wave call
5. When you select a hero for a skill, the hero should remain selected for eventual skill combo or hero focus target
6. If you click a tower, and then on a target, all units on that tower should attack that unit.
7. If you select a single unit on a tower, and then on a target, only that unit should attack the target.
On of the best Defence Game ever 5/5
Why I found to have 10 Skill points more than the maximum available in the skill tree?
Good game, a little bit too short imho.
Why not add an escalation of difficulty like for Kingdom Rush?
I gave a second chance to this game. the result is:
1. No chance to play this game in a fair way due to absolute unbalancing power against pay-for-win players.
2. No chance to have continuity on this game due to absolute unbalancing power against pay-for-win players
3. No chance to pay this game due to absolute unbalancing cost/quality of itemization and buffs
Basically this game is a shame in Kongregate. Creators should understand that a bejeweled game should be a bejeweled game. PvP shall be skilled based. Energy games shall be continuative.
The incredible number of negative comments about this game should make creators understand that this is the wrong place.
Shame on you
Seriously needs more zoom out and a better understandable minimap.
The game is not bad at all, nice easy mechanic and one way MOBA game style.
But needs to be improved in order to spill money from people.
<<< LoL player since 2yrs
This is the worst pay for win game ever made. Admit it, it's just a bejeweled for money owners...
What is most pathetic is lev 3 pay for win characters with 3000HP against 250HP normal gamer.
Learn how to make people pay for your game...
This game needs to be really improved in leveling scenarios. Too low quests for straight level, too much need of farming for no reason. Too much needs of backpack room to let the game go without player assistance (is a idle game or??)