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Quaznar's Comments

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The Enchanted Cave

Play The Enchanted Cave

Jul. 05, 2010

Rating: -1

Keep'em coming.

Doodle God

Play Doodle God

Jun. 23, 2010

Rating: -3

Combinations are somewhat arbitrary (water + air = steam, not water + fire? Snake + fire = ash?? ), and the entire game is finding these combinations... so the experience is a lot like playing the permutations game until you get to 115. 2/5.

Epsilon

Play Epsilon

May. 12, 2010

Rating: -1

Nice music. Game is too simple - only a couple puzzles require any thought. Also, terrible bugs - pressing spacebar was starting time travel for me, sometime the ball would pause a couple seconds after starting for no reason... could be because I was fiddling with the option to automatically pause when moving wormholes.

Prince of Persia: The Forgotten Sands Flash Game

Play Prince of Persia: The Forgotten Sands Flash Game

Apr. 29, 2010

Rating: 0

Kongregate wants to make money. We want Kongragate to continue to be free. If they made some sort of deal with Ubisoft, I am all for it, and will happily play their game/advertising in order to support Kongregate. Better this than a worse site.... quit complaining about things you're getting for free.

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Apr. 27, 2010

Rating: -1

Game designers need to eat too. There's nothing forcing you to buy anything - I'm enjoying the game without purchasing powerups - but if you'd like to support the designer, and want something more than a nice warm fuzzy feeling, you can buy a premium track or a dreadnaught.

Level Up!

Play Level Up!

Dec. 11, 2009

Rating: 0

Worth getting 100% on. Shame it isn't longer - feels like you could put more story in and get more mileage out of it, even if you didn't want to add items/areas. Those who liked this should play Cave Story http://www.miraigamer.net/cavestory/downloads_1.php

The LaCoGeSSta Research

Play The LaCoGeSSta Research

Dec. 06, 2009

Rating: -1

The game was pretty blah - the act of solving is very similar to mazes - guess and check with a bit of deduction as to what has to be a dead end. Most of the later levels basically tell you what you need to do in the title, which is better than the alternative of them being irritating, but not by much. I did love the comments in the background, but I would much rather just read them than play the game.

The Company of Myself

Play The Company of Myself

Nov. 30, 2009

Rating: 0

Please fade to black at the end, after The End. Although I'm not sure you can expect people to watch the credits on a flash game that short, that last comment may be better placed elsewhere. Good game, nice style and music, no longer than it needed to be. I hope you finish it.

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Nov. 14, 2009

Rating: 0

Soundtrack is a remix of Imogen Heap's "Headlock" by High Contrast

Epic War 3

Play Epic War 3

Nov. 06, 2009

Rating: 0

Seems to lack depth. Perhaps add difficulty so you don't turn people away too soon... but 6 battles in, 5 of which fought exactly the same, isn't interesting. (and the 6th was my first fight, in which I couldn't figure out the controls quick enough to stop my hero from dying. Also, annoying that I can't have new units automatically join the fray, and that I can't select everything except the hero.

Vox Populi, Vox Dei(a werewolf thriller)

Play Vox Populi, Vox Dei(a werewolf thriller)

Sep. 13, 2009

Rating: 0

Bug: room with 2 elevators and wolf facing right after girl. As I was riding down the 2nd elevator with girl after killing wolf, I down+jumped off elevator and onto next screen - except girl started crying, next screen didn't load, and I wasn't on screen any more. Anyway, the wolf maiming sequences are too long/annoying to repeat playing - Why not give the user a way to skip those if they don't want to spend 15 seconds hitting space bar every time they kill a wolf..

Mad World

Play Mad World

Jul. 31, 2009

Rating: 0

Very nice graphics, but... Music is on a very short loop/ is very repetitive... in a game where you're basically staring at the screein, looking and listening, for a while, it gets old quick. And while I don't mind if you arbitrarily decide some things aren't differences for ascetically reasons, I do mind you docking me points for clicking on them. This is a spot the differences game, and you're penalizing me for clicking on differences.... These two issues make the game unplayable for me, even though it is a Very visually appealing game, and I want to play it - 2/5 :(

Pandemic: American Swine

Play Pandemic: American Swine

Jul. 25, 2009

Rating: 0

Kinda slow/boring.. I fell asleep playing it. And you need to see some numbers to make your decisions (what few you have), which aren't on the top level screen.. annoying

Smatch

Play Smatch

Apr. 05, 2009

Rating: 0

No.

Don't Look Back

Play Don't Look Back

Mar. 05, 2009

Rating: 0

I particularly love the feature that if the game loses focus it auto-pauses. Nice touch on a nice game - perfectly sets out what it tries to accomplish (in music, controls, story) - my only regret is that it doesn't try to do more :)

Cell Warfare

Play Cell Warfare

Feb. 20, 2009

Rating: 0

Been done by Amorphous+, but theirs is (much) better... 3/5

Closure

Play Closure

Feb. 02, 2009

Rating: 0

Cool concept, implementation is lacking (even on lowest setting, very slow - and having jumping puzzles with performance issues is not fun. Also, what's with the puzzles that make you make a 50/50 choice with no information, and forced to redo if wrong?? That's not a puzzle! Neither is "Put light in receptical, follow platform of light"). Too painful to finish as is, I hope you figure out something for performance

Space Pips

Play Space Pips

Jan. 29, 2009

Rating: 0

Main issue is the massive performance hit/lag caused by enemy spawns... it was fun, until it gets to the point where the constant enemy spawning makes it unplayable. Can you pre-load those guys and then just make them visible? (perhaps don't remove them on them dying, but instead make them invis again and put them in a queue of guys to be reused?)

Super Energy Apocalypse : RECYCLED!

Play Super Energy Apocalypse : RECYCLED!

Jan. 26, 2009

Rating: 0

Seriously, the gameplay was ok, dragged on a bit (normal mode was too easy.. no tension once your city is running), but the song at the end made finishing the game worthwhile.

:the game:

Play :the game:

Nov. 21, 2008

Rating: 0

Original, humorous, but kinda went on too long. It's a gimick, keep it short. 3/5

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