I really enjoy the game so far however in the combat system there are tons of times where I accidently order a unit to move into melee range rather than shoot. Please make add a button for melee attack and a button for range attack
The reason why I stopped playing this game is because I bought the bunny a character I don't like. However with the new features including more power cells.
A game that is great because it is hard! I can't remember the last time that I played a game so hard but so satisfying because it required me to heighten my skills to the max
For those asking, the technology tab no longer exists. Instead, you gain technology every time you obtain 5 levels. Eg, First construction at 5th level, second construction at 10th level and etc.
I have also experienced the 'mouse off the screen,' bug please fix where there is no way to continue the game as the mouse does not click on the game anymore (3 times and counting with Firefox and Windows 7). Adding some music during the battle and town will provide some atmosphere. Also, is there any way to add more cpu characters to assist the player?
Sorry about that, it depends on underlying tech that I can't affect in any other way but changing engine - which I will do for next project. If I make a new shooter it will definitely have cpu characters, a pointer that stays on screen and speedup function :)
Fun Game, Good music. Yet, please let us turn off the annoying HELP!! sound without turning off the sounds of our guns. Also increase the damage to the Behemoth it is way too expensive for the weak damage output.
The minigames alone should have an impossible badge for gold on all. Even if the game doesn't have badges, please put a list of achievements we can get! As always, the humor is dark and hilarious as always Berserk Studios...
Excellent, a game with a reasonable level of difficulty.
I felt like I actually accomplished something!
Also, props to Morbidware for being a member of the Lovecraft cult!
In the tutorial when my tank received the fast engine I sent the tank into the hill and flipped it over. The result? The tank is stuck upside down and the game does NOT reset
Very Fun Game, especially the ability to multiply the number souls you get each turn but there could be some major improvements.
Number one, after we max out the number of souls from each creature, give the player some huge expense that is worth the large investment.
Also, the decal is too large to dodge some enemies either increase shot width or decrease hit detection size.
As the others say an excellent design!
I do have one suggestion though... The keyboard command for the active modules is useless, I usually keep all of them on. What is much more important and how the player interacts while the ships auto kill slected targets are the utilities such as, heavy battery charger, light shield charger, nanobots etc. I find myself in the cargo bay and making split second decisions while finding the next utility in a sea of asteroid cargo...
It seems to be an alpha so far.
To upgrade to Beta (or perhaps gold). Have Multiple GUI for each zone where monsters can be attacked. Like last game, collect random loot, ability to sell loot, buy loot and new: ability to equip new loot or upgrade loot (perhaps sharpen/repair?). Instead of one element, allow for multiple magical elements from Ice, Fire, Air, Water and etc. which will mix up your resistance and skills style. Also include some skills to upgrade/spend experience points on. Oh and if you could add hacking like last game but make it much more expensive (0 risk so it should be worht more). To make the game gold and absolutely amazing, add good sound and music. Hope you consider a few these!
BUG: My recent quest will progress.
Result, I can not progress in this game...
Well there goes an ancient good game out the window. Too bad, it was quite thought provoking and fun despite its flaws.
Only Text? At the very least add some music...
Also have some stats recorded for each 'Unit' that is invested.
IE the tools produced by every lumberjack
One thing needed is some form of plot/missions.
If you do, give us something to increase our power when we gain levels/achievements/medals.
Even better would be combing this with an Strategy feel, like if we are fighting for a nation. And our performance in the battle will increase the power of our nation.
So far this reminds me of Xwing and that is an excellent achievement by any programmer
A better idea for the ending would be...
An impossible fight, and a change in the music for the final boss.
For those who have seen the final boss you know what I mean.
There is no stopping him, for he will rise and all shall perish...
(or at least until the sequel)
Sorry about that, it depends on underlying tech that I can't affect in any other way but changing engine - which I will do for next project. If I make a new shooter it will definitely have cpu characters, a pointer that stays on screen and speedup function :)