Awesome twist on the concept ...
... can upgrade window be small so I can view the game, I've spent most of time in upgrade window, which sucks that I cannot see the actual playfield much,
highly unbalanced at this point , interest comes too late and is useless (0.1% is too low - 5%/10% would be likely to make difference ) , some dynamic skills which would build up damage/hp/speed would be nice (or just make prestige bonus pile up)... probably seems wrong , 10% chance but is does not happen so often .
just my 2cents: nice angle , mining is always interesting :-) ... update stats after upgrades, also some items seems faster even when they should have same speed (cart speed 3 is faster than miner , spiked ball is also faster , so numbers are probably more precise inside but rounded for display?) , should not platinum be more expensive than gold ? would be good to add more end game and balance autosell
Could be more balanced, I've played with just two elements air (reflector to push them back) and stone (3/5 bullet) for damage, sufficient to get most levels done with no loss of lives. Good game though!
seems nice, but replaying all those tutorial dialogs after a slight fall is boring ... and checkpoints please or disable tutorial messages after first view... ;-)
If I had done that, the minions would grow beyond the size of the room.