Nice game, love the pixel art. I'd also appreciate more of a story (what enemies is the character fighting?) and for controls to be much less slippery (except for jumps, which aren't too bad), but it was a nice run overall. Thanks for making this game. :)
Lovely game. I breezed through most of it (memorizing the sand box was tricky but not bad), and then got stuck on deciphering the clock puzzle. I over-complicated it for quite a while before getting it. :')
**SPOILER** I started off by asking "Hey Jim, what's the meaning of life?" I tried to find a way not to close the curtain so I could find out what his final answer was at the end of Day 2 (which was when I asked him to "Speak to me!" Oh well. XD
I was trying to get to Pixelo but found a pretty neat puzzle platformer instead. I've played to level 3-1. I'll be back to see how far I can progress later. :)
Not bad, decent story. 4/5. Why do we need a 5th fuse though? Or if I'm forgetting why, I wish it became available sooner so I didn't have to keep switching the one that was free...
I always find it unnerving at the end of an escape game when the art style of the outdoors doesn't match the indoors art style. Makes me wonder uneasily if the game person was tricked about escaping, or if the game is a dream or a lab experiment or something. xD
@Logsamount18: If you're still wondering, then look at your map and match the colour. I'm not that far along yet but I remember there's a dark purple barrier in the upper right on my map.
*puzzle spoiler* Odd. I couldn't charge up the core (the machine wouldn't accept it), but the game treated it as charged and let me get the key even though I never turned the rat maze room green. :/ Oh well. At least it didn't stop me from playing at all like the problems I had putting cores in the charger thingy in sphere core. Aside from these bugs, I'm enjoying this quick escapes and wish I'd found them sooner!
*starts game* "No, my uv flashlight's gone? Well at least I still have the gun..." *keeps it out for the entire game* "Oh."
I think you broke Chekhov's heart. >:( But seriously though, this is just as fun as the previous two overall. Can't believe I didn't try this series until just recently (even though I loved Urbex when I tried it ages ago).
Wow I'm glad I played this before the Cube Escape games existed. Sad to see people trying to compare them. Samsara Room was a fun little game in its own right, and worth at least one replay if you're like me and time dulls your memories just enough to make old games new again. Not fair to compare it to the later Cube Escape series, which is more ambitious.
(and the idea is not that it would be a complaint but a sort of compliment that you can rage at the game and yet still want to play it. (Due to lag issues on my end, I'm still looking forward to trying this on a comp with better specs. I've improved performance on my trusty old laptop quite a bit, but it's still not quite cutting it.)
@Theminer There is an 'add tag' button on every game's page. I tried adding both 'rage' and 'frustration' as options. I hope they can be voted up at some point.