The problem is that the AI is either cheating, incredibly lucky, or the game is plain broken. See, the player gets limited money to buy upgrades, but the AI has unlimited upgrades. So, they can fire expensive ass missiles again and again and again and again, while i get only three or four. Then, when i fail, I have less money to buy weapons and upgrades.
The player should get the same amount every time.
The AI acts like it cheats, doing things it normally wouldn't just to catch me. It is more frustrating, and having to repeat the entire level because an AI decided I was not invisible, and that he could see me behind a box, makes this a bad game. Imagine if you played checkers, but one stupid thing caused you to lose once you already captured all your opponents pieces.
I almost gave this a 1/5 because the controls are frustrating at first. I eventually got a handle on it, and like the mechanic taken from Redder of the world deteriorating as the game goes on: well, when you disobey the voice, which i liked doing because i hated it. I think it is a bit shallow message wise, too vague as if the artist doesn't know what it means.
This isn't fun as much as it is frustrating. Unit selection is screwed up, and it doesn't have the cool mechanic from the last game of not directly controlling your units. The auto command just makes your guys run away from villagers, and around the arrows killing them. Orcs are not smart, but they should know arrows hurt.
It is too frustrating. The cat attacking kills me too much, there are too many rapid deaths where I can die twenty times in a row because the respawn is next to enemies. I feel like the cat as a weapon/tool was a great idea, but the attack with it isn't worth it. I also miss the bosses being optional. It made me want to get a cooler weapon in the original, but here they feel arbitrary. The tactics for them were interesting. Overall the game is incredibly disappointing considering how good the first was.