The replenishment talents are too weak by at least a factor of 10 to be of any use. They need a huge bump in terms of how quickly the chance of it happening goes up as you upgrade it. I never once managed to get an extra point off of it to help me in dungeons. Honestly, just get rid of these upgrades entirely and replace them with something more helpful. How about upgrades that boost how quickly rooms gain EXP? That's the part of the game that takes the longest, not progressing through dungeons or earning currency to buy upgrades.
The convention for horizontal scrolling is that up = left and down = right. You've got it the other way around for scrolling the room building blocks in the various tier screens.
Please show the type of the room (STR/DEX/INT) on the room itself somewhere, not just when hovering in the builder. Right now it's very tedious to double check room types in order to put them adjacent to each other. Maybe have the tier number (I, II, III) in different colors.
Actually, the way I would solve this is that if you make changes to the levels of rooms, that only happens the next time the slime finishes the run. That way you don't have to interrupt it OR wait for the current run to be complete. For other changes like swapping out rooms, the current way is probably fine.
It's really annoying how the dungeon starts over every time you make a change to anything. Could you maybe only do that if you change the room the slime is currently in?
That event notice seems rather peculiar. It appeals mostly to those 11 strongest players and those which might possibly become so in the short time until the event starts, which is a very, very small fraction of the playerbase. Other than that, we are not told anything about what the event will be about, or why we should be excited about it.
Fair point! I think we take these events for granted, as they've been of same structure for over a year now. Do you think an image (or a GIF) you can scale and is visible as small image on that popup, of the event, would help already?
As far as rewards go, there are fixed rewards anyone can reach easily, and also badges for permanent BC production MX. These MXes will be slightly higher based on ranks, but with a minimal difference in this event.
The extra TOP 11 rewards will give the top players the chance to name the next event's units and resources after them, or whatever they choose! So that's a more "cosmetic" reward, but players enjoyed it very much last time we did this, as adds a bit more personality and funny vibe to the next event :)
I would also like for the privatization screen to show "time to next privatization point", similar to what the deploy screen does. That shouldn't be very difficult, since privatization points are just powers of 10, right?
Could you add the preview number from deploying (by how many percent you improve if you deploy right now) to the main screen, near the deploy button? It would be nice to be able to check that number at a glance, without having to visit a separate screen.
The trainers & investors building doesn't stop blinking if you use the buy all button on the right side of the screen to buy the last trainer. This is repeatedly noticeable after a privatization when you deploy a lot.
The sorting in Army Upgrades switches back to "Best Ratio" every time I change my buy quantity, which is not helpful when I want to compare buying different amounts of the same thing.
Also, it's really weird that the setting display says "Default" when "Best Ratio" is on and vice versa. Usually buttons like that display the currently active setting. Consider changing that, or if you won't, make the button say "Switch to Default" or "Switch to Best Ratio". There's plenty of room for that.
It would be nice if the autoclicker in war zone started cooling down once it's been turned off for like 10 seconds or something, instead of sitting at a nearly maxed out bar forever.
Noted down. We'll have to look into some other AC issues anyway, that might require some code rewrites there, and can see if we can add something like this in as well
It would be nice if the privatization screen told you how close you are to your next privatization point, perhaps with a time estimate like the deploy screen does.
You should make the Money Upgrades and Gem Upgrades buttons have slightly different colors depending on which screen you are on. It's not easy to identify at a glance which currency you are spending when so many of the icons are the same.
The game does not progress on multiple endings at the same time. You can have working points tied up in several, but only the ending that is currently showing will actually have its objectives progress. Please fix that.
Finishing an objective of an ending does not properly release the working points back into the available pool. They only show up again if you toggle something else. Please fix.
The working points upgrades in the shop have no confirmation dialog. This is really, really bad, given how large those purchases are. Please add confirmation dialogs like you already have with the ruby buttons on every skill and stat.
Fair point! I think we take these events for granted, as they've been of same structure for over a year now. Do you think an image (or a GIF) you can scale and is visible as small image on that popup, of the event, would help already? As far as rewards go, there are fixed rewards anyone can reach easily, and also badges for permanent BC production MX. These MXes will be slightly higher based on ranks, but with a minimal difference in this event. The extra TOP 11 rewards will give the top players the chance to name the next event's units and resources after them, or whatever they choose! So that's a more "cosmetic" reward, but players enjoyed it very much last time we did this, as adds a bit more personality and funny vibe to the next event :)