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Reactance 2

Play Reactance 2

Jul. 01, 2012

Rating: -1

Hm... if it said 'unspent research points' in that one achievement, I'd have realized why it wasn't going up much sooner...

Innkeeper

Play Innkeeper

Apr. 07, 2012

Rating: 3

I'm having a bug where one of my cleaners / servers is stuck upstairs because the elevator won't come and the day won't end! Please fix!

Hands of War Tower Defense

Play Hands of War Tower Defense

Jan. 29, 2012

Rating: 2

I found it's possible to place structures on the wrong type of terrain by sliding the cursor off a placeable tile and onto an unplaceable tile and clicking fast enough.

Cube Colossus

Play Cube Colossus

Dec. 07, 2011

Rating: 22

This game is pretty good, but the English is atrocious. You need a proofreader, badly. It's an unnecessary flaw in an otherwise very decent game.

Mushroom Madness 3

Play Mushroom Madness 3

Nov. 18, 2011

Rating: 0

There seems to be a bug with survival mode... I got stuck at wave 28, with no more enemies arriving and no new wave starting. I had to leave (save and quit).

Tower of Greed

Play Tower of Greed

Nov. 18, 2011

Rating: 5

I just got stuck on a ladder and lost the game because it would not let me move in any way. It was triggered either by the adjacent spikes or by an enemy hitting me while I was climbing, and the game wouldn't let me do anything afterwards, so I scrolled down the screen while still clinging to the ladder. Fix, please!

Swords & Potions

Play Swords & Potions

Sep. 10, 2011

Rating: -4

Why, in the name of everything that is holy, can't I get material refills when I load the game up after waiting for my day counter to refill? Either the game never gives you the opportunity to refill stocks, or the game saves before that point. Either way, having to start the first day of the week with depleted material stocks is pretty damn stupid! Fix this!! :(

ButtonHunt 2

Play ButtonHunt 2

Sep. 09, 2011

Rating: 2

The last bit where you have to evade the boulder is extremely hostile to the user. The direction changes of the camera, not the path itself, follow no rhyme and reason and seem actually designed to slam the player into the various walls, turning what should be a relatively trivial exercise into a frustrating experience, marring what was otherwise a fairly creative and enjoyable puzzler.

Backyard Monsters (removed)

Play Backyard Monsters (removed)

Aug. 18, 2011

Rating: -18

What the heck? Mines need to be re-bought after they get blown up? Lame... :(

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Aug. 10, 2011

Rating: 6

There's a nasty bug where the game suddenly starts making a huge racket (noise) and it only stops when reloading the page. I think it has to do with switching between menus and/or opening/closing the kred dialog.

Aetheron

Play Aetheron

Aug. 09, 2011

Rating: 5

- Aetheron combo doesn't work if it's at the end of battle. Fix, please - I'd like to have those extra couple health and energy.

Aetheron

Play Aetheron

Aug. 09, 2011

Rating: 5

- Could you make scroll bars instead of the up/down arrow things in the card collection screens? It takes far too long to scroll through, especially since the click delay is too long. 0.3-0.4 seconds delay is forever when you want to rapidly move up and down the card list; that thing needs to scroll as fast as the user can click.

Aetheron

Play Aetheron

Aug. 09, 2011

Rating: 11

- Please remove the 'no cards can be played at this time' message. It is a bother and largely unnecessary; I think greying all cards out and having clicking on them do nothing during the enemy's turn would be absolutely sufficient. - Props for adding confirmation dialogues on most options where you can spend or transmute resources; that's a lot more respectful than many game designers are towards us players, especially where micro-transaction currencies are concerned. Maybe you could also add a confirmation box for the potion thing in the upper left corner; I accidentally wasted a potion by clicking on that (though it's not a very big deal). - Respeccing for 90 CR is a bit ridiculous. I feel that feature should be made available for a modest amount of gold that scales with character level.

Flur

Play Flur

Aug. 09, 2011

Rating: 1

More suggestions: - Let the point-of-collection extender powerup show the actual boundary, rather than just the visual circle effect - Also, better control over the zoom would be nice. I might want to zoom all the way out without going fast.

Flur

Play Flur

Aug. 09, 2011

Rating: 2

Would be better with a 'bestiary' that lets you look at the various formations and what they are called (so it's easier to correlate them with achievements, and possibly a statistics screen that shows you various things such as number of greens collected, number of reds converted, number of each powerup used, and things like that.

Top Defense

Play Top Defense

Aug. 05, 2011

Rating: 1

Man, survival mode is ridiculously hard. Don't be so stingy with those upgrade points! :(

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Aug. 05, 2011

Rating: 1

Also, having damage numbers displayed when you get hit would be nice. Even when it gets absorbed by shields, I'd like to see how much I get hit for. You could have the damage notifications in two different colors... for example, if you get hit for 1300 damage, and 900 gets absorbed by your shields, have a green 400 and a blue-ish 900 float up together.

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Aug. 05, 2011

Rating: 2

Suggestion: make the Armor and Shield bars proportional to the actual amount of armor / shield you have; i.e. if you have 2000 armor and 1000 shield hitpoints, the armor bar should be twice as long as the shield bar.

Arkandian Crusade

Play Arkandian Crusade

Jul. 31, 2011

Rating: 4

I'd really like to see mouseovers for many things in this game, for example the status effect icons in battle, or the character's status screen with all the buffs on it. Mouseover on the buffs should produce a description of what it does. With proper use of tooltips, the necessity of having to continually run to the library to see what this thing or that does could be largely avoided.

Protector IV.V

Play Protector IV.V

Jul. 30, 2011

Rating: 0

Scavenging is spelled with an 'E', by the way... you really need to get someone to proofread these games for you.

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