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Quizoid's Comments

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Bowja the Ninja 2 (In Bigman's Compound)

Play Bowja the Ninja 2 (In Bigman's Compound)

Jul. 31, 2008

Rating: 0

Cute... the train noise is annoying... SO CUTE

Kongai

Play Kongai

Jul. 31, 2008

Rating: 0

One idea is to curve the card drop chance if you keep not getting a card, or if you get lots of cards. For instance, if someone has 100 wins but only one card drop, their chance increases in proportion to how many they "should," have at that point.

Kongai

Play Kongai

Jul. 29, 2008

Rating: 0

tircom, your logic is clearly idfalliable.

Kongai

Play Kongai

Jul. 29, 2008

Rating: 0

Oragami Crane doesn't work like it says it does. If you are debuffed, you can still miss (and debuff hit% strategies REALLY need something that works against them).

Kongai

Play Kongai

Jul. 29, 2008

Rating: 0

Great business plan: Offer 3 starter cards Players get 1 card per Kongregate Level (perhaps chosen from a set of 3 random cards each time). Players get cards randomly in battle, the chance is effected by their Skill Level. Consider stopping the Card challenges, and stick to Badge challenges, to prevent too many cards from being distributed.

Kongai

Play Kongai

Jul. 28, 2008

Rating: 0

Another idea is to allow the player to trade in one starter card per 24 hours (real time) for another starter card.

Castlewars

Play Castlewars

Jul. 26, 2008

Rating: 0

This is totally ripped from one of my favorite features from Might and Magic (O:

Kongai

Play Kongai

Jul. 26, 2008

Rating: 0

Getting cards on both win and loose would prevent people (like me) from not fighting hard folks, and picking on newer players. Honestly, I'd enjoy the challenge of going after a veteran, but I'm really punished for it.

Kongai

Play Kongai

Jul. 25, 2008

Rating: 0

I feel like there should be some warning when you choose your three cards... like "Cards are so rare, you will get less than one every five hours of straight playing. Do not mess this up."

Kongai

Play Kongai

Jul. 25, 2008

Rating: 0

I only started playing after the frequency was upped, and I didn't get any cards until my 25th win, and then on got one on my 26th, oddly... But that was very frustrating, perhaps an upping chance as you go algorithm is in order or something...

Kongai

Play Kongai

Jul. 25, 2008

Rating: 0

Wow... I've gotten up to 22 wins with no card... this is kinda silly. I think I've put six hours into this game with no card... that's pretty sad.

Kongai

Play Kongai

Jul. 25, 2008

Rating: 0

I've been playing for five hours and no card... that's saddness...

Kongai

Play Kongai

Jul. 25, 2008

Rating: 0

I personally think the real "epic" part of this game should be in the ranking and playing. There's no need to drag out the card collecting into infinity like it is... honestly I think if someone's won 200 matches... they should have all the cards by now. Upping the percentage to 25%-100% wouldn't be too much. (though, I understand you've gotta keep people playing the other games). Another option would be to take away the limitedness of the card challenges... or something....

Kongai

Play Kongai

Jul. 24, 2008

Rating: 0

I wish there was some way to repick your starter cards. I'm finding myself loosing over and over, and not being able to improve my deck. Alternately, winning cards when you loose sometimes could help (O:

Sonny

Play Sonny

Jun. 20, 2008

Rating: 0

Wow! Good game, better voice acting than in most Playstation games. Also, has amazing music. It's immediately apparent, but right now I'm listening on good headphones, and there's some really good orchestration going on here.

Protector

Play Protector

Jun. 13, 2008

Rating: 0

This is a great game. It could use some kind of visual indication of how strong my troops are, though. It's a bit annoying clicking all over to figure out how much gold they need to upgrade. Another option, is one halo for ready to level, and another for ready to level and you can afford it (O:

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