Fun. I feel like there should be something I can do with my doubles though... makes me not want to buy more cards until you release more. Right now a double is the same as getting no card.
Great Game! Two suggestions:
~ On the final turn, it doesn't let you "Bank" until you've won.
~ Add a permanent rule or optional rule that throws you a bone (points or re-roll) if you Zilch before making it to 300.
The ranges go farther than the bubbles show... seems like that should be fixed (I understand it doesn't "shoot" until it gets in that bubble... but still, maybe two rings, one for detection and one for the fire-range?).
I love this game (O:
So... I've got 3 K Cards with 125 wins... )O; It's very disheartening... maybe you can increase the chances if someone's falling so behind the curve... (and decrease them if above?)
Just played on my bf's mouse... so much easier than my track pad!!! :OP
Got the card and thensome... almost 5,000 PIXELS, before, I couldn't break 500 on the track pad.
Good physics engine, but I'm surprised this game was featured so soon. It clearly still needs more work... sometimes the AI gets so confused, I have cars coming AT me on the track (O:
The term "Physical Attacks," means "All physical moves," for "Leafy Trap," but means "Physical attacks that do damage," for things like "Tiger's Claws." There should be some consistency here.
Cards with "sub chances" should really say what those are. What is the chance Popo will heal himself with "Herbal Preparations?" for example. Also, letting you put in a criteria search for game-matching would be nice... so people just don't drop...
I beat this game before, but saved over my save with the "new campaign" option you get at the end... Wow... that means I have to do that all over.... game's a bit to repetitive for me to want to do that... I suppose 3 castles ain't bad for the card (O: Maybe I can get my partner to do it...