If you give us information about the time of this game and who your opponent was, we can find it and watch the replay and determine if there was actually a bug. Thanks!
Nice, i tried and bought 5x +132 HP... It steal from me 7500 SM and give me only 1 +132. And why i have all this time this low amount of kits, when i am buying as ****.
I dont know how others, but i see be first as a huge disadvantage. Isn't some better way how buff first player then give him one star? Can't he have one card to use more, but game even before he can use his seventh card?
With this low amount of turns, it is really hard to find a formula that is in perfect balance. One point more at the start is pretty close to best way to balance the game itself. All other ways just make it more complex and does not change the balance any better way. Rest of the balancing comes from reward system. We have balanced the rewards based on data how probable it is to win the match as a starting player or going second. You get more rewards and score if you win when you start than if you win when other player starts.
Sure lost by this things... I had last turn last one monster in hand (enemy dont have nothing). I had in hand swiming creature and enemy noquered last land (only mountain and water was free). And game ended without give chance use my swiming creature and win this match.
I think this is because you were playing the Unity-webplayer version. This one is the HTML5 version. I need to move to HTML5 because webplayer does not work in Chrome.
If you give us information about the time of this game and who your opponent was, we can find it and watch the replay and determine if there was actually a bug. Thanks!