"A household uses 1200 joules of energy"
I doubt that is true. 1200 joules in 60 seconds is only 20 watts. That isn't even enough to power a lightbulb (except for the dimmest ones, and even then, you would have trouble getting two lit at once)
If it is true, it probably counts quite a few households that don't use any power at all, or rarely use any.
Every time I glance down at the comments, and notice the old, well-rated, one about why there is no music, I think of replying to "Survey says 99% of Anti-Idle players will press the mute button as soon as I put music in." with 'And at least 1% will continue to rapidly press it hoping for a reward'.
I do intend to make a second version, incorperating many of your suggestions and maybe a few of my own. I'll try to add multiple control modes, at least one of them with mouse aiming, and strafing along with the WASD support.
Until then, amuse yourselves with this fact: most of the graphics are at a reduced scale. If you right click->zoom in, the quality will improve.
No audio yet, but that is fine since this is still(and always will be) the gameplay demo for a game that I will someday make.
Basically, I will add audio later, and when I make a storyline I will upload it as it's own game, with a proper name.
Well, shift is currently a placeholder, I later plan to have more drastic consequences for death, annd an upgrade screen.
Also levels or waves.
But those are just plans.