Nice work! But i feel the locked pieces and the oriented ones just make the solution more obvious rather than making it more difficult, you just don't have room to loose yourself.
Really nice game. Simple mechanics but the perfect balance take some trials and erros to find. Might and Time challenge plus the score mechanic add replayability, I can imagine come back for a run or two once in a while. Congrats.
Seems lots of click don't really trigger the upgrades, it was very recurring.
Very good game. The concept is apealing, the game is easy to pick-up and yet it is challenging at some stages. The large number of levels is very appreciated.
It's not perfect though, the irregular difficulty progression between levels, and the lacks in ergonomy is why I don't give it a 5 star (how harsh, I know):
-I manage to stuck an unit in the bottom left corner of the screen, I was unable to select it again because it clicked on the speed change button instead
-the variation order of speed (1-1/2-2) is a bit weird (normal-lower-higher, can't remember anything like that)
-a dezoom function would be greatly appreciated, as much the ability to scroll the map while in pause.
Thank man for your review! This game is going on 4yrs old now, it was my first version. I've got a new version called FireJumpers Sandbox which is cooperative multiplayer! If you enjoyed this one, I think you'll really like Sandbox. You can play online at http://www.firejumperspro.ca/sandbox/ or play it on your iPhone or Android. :)
Really nice game!
But I found an exploit: when cataloguing, you always lose only 2AP, it doesn't matter how many finds you have nor the skill of your cataloguer, you may have to manually clean several items depending on the skill of the cataloguer, but the APs spent will always be 2.
Really good game! Tutorial missions were just fine in my opinion, it explained the concepts and mechanics clearly. 10 mn time attack is just the perfect mode for this game.
Hodor.