I liked it. Was surprised that only one level plus the intro let you be purple, and did NOT like that pausing was a button in the corner, since that meant you couldn't pause without losing a lot of time by smashing into walls. Also, the sound effect when hitting walls was fitting, but a bit jarring. Maybe something that didn't break the calm mood of the game would be better. Overall, though, 5/5!
This is a good game. And to the people who say Five Minutes to Kill Yourself is a copy of this, have you even played that? As long as the gameplay is different, it shouldn't matter that they have the same basic concept that the protagonist wants to die.
Good game, but some qualities ruined it. For example, I got bored halfway through and stopped for a while, then came back later. Now I have to replay the first half of the game if I want the "beat the whole game in one go" achievement. 3/5 due to numerous small problems.
A little too finicky. 3/5
The magnet should only be active when you hold down the button, IMO. It's psychologically different, since you're always conscious of keeping it active.
More minions are unnecessary, ranking systems I've always found to be unfair, and they won't make badges most likely because it's not a kongregate-sponsored game.
Nontheless, a few more maps would be pretty cool.
I take my previous comment back. I hadn't seen all of the art yet. I was SEVERELY unimpressed. 3/5. Sad... It really could've been a good game. The godawful art got in the way.
I originally rated this a 5. It's a good game. But when a game has a gamebreaking feature, I change my score to a one. You should have made the line constantly solid, not only solid when going down. There were countless times when I had a line that tilted ever so slightly from being vertical and the ball ignored it and went straight into mines.