That God plays with mans toys too. What is this babbler trying to teach us that a circular orbit in ten dimensions can be converted to an eliptical orbit in three.............with six minutes per year difference in sidereal time and that can be used to define a second
But this isn't really post-modern. PoMo wouldn't high artify modernism. The general population argument isn't valid since the goal of art is to be seen and appreciated, so the context of grandizing the art is the only reason for the shrine, something post-modernists would be against.
true, thats why its ironic that it is a shrine to a game in a web page, which is meant to be seen by everyone, its sarcastically high artifying. The game was my friends modernist warfare.
I read up on modernism (decent example), minimalism (great example), and medium specificity (not so great). I appreciate what you are trying to do, but you are abandoning the unique properties of the video game medium. Plus, as it's been stated the 'game' needs some tracking aspect for it to be a game, some achievement-based feedback. For a great example of a like game: http://www.kongregate.com/games/SophieHoulden/the-linear-rpg
It's a good start, but could use some depth. Maybe be able to use the coins for something. Also, sometimes hearts appear underneath enemies and are impossible to get.
are you retarded?