haha, no kidding about the trackpad, you can swing the sword consistently in the starting area, just not when enemies are around... now where is that old mouse?
really fun, would be nice to have a boss battle in the future as well as the other good suggestions. minor ship changes in size and shape for each level of the upgrade would be a nice touch too.
can we get the castle maybe in more horizontal layout, a guard tower in front? so my troops dont have to run back to the road to fight spawned enemies so much?
I like the semi-3d nature of the game even though you only send units in 1 direction. can we have keys to move the screen instead of mouse? or hot-keys for building units? i don't like having to mouse to the right side to move and then back to the left to select units.
I missed the pause button and everyone died. I just seem to be moving all the cows 1 resource and back again. I can't find a tactic where cows are spread evenly.
You can also press SPACE to pause if you need to pause in a pinch. Tactic wise, you can move them collectively or spread them out a bit, it's kinda up to the player. I'll experiment in the next update though - considering adding limits to each resource so you can't move all the cows there. Thanks for sharing your thoughts with me.
1. can we have a battle report to battle simulator copy button?
2. can governors match speed with the army they are with (this will make horsemen useful)?
enjoying this, an auto-sell blue, green, red, would be nice. a merger option would be fun too, if every 10 levels you got a merge gem, then you could pick 1 perk from an item and merge it into another one. handy for those high rolls on bad items.
Hey - thanks for reporting this. I've just fixed it as of now. My mistake. I forgot to set that up in the latest patch. Hopefully you already found out reloading your game would fix it temporarily. If not, you can do so now and the game will update the number you have every jump, now.
I'm getting a Unity error when I try and load the page; "Java: Uncaught RangeError: Maximum call stack size exceeded" looks like its trying to use about 1.2gig of RAM!
I cant get past the right hand jump to the platform on the retracting platform one. I can move the robot all the way to the edge so his legs lift up, but he can't jump then, 1 pixel back and he can't make the jump, running he can't make the jump.
Hello! When you click on Done, there is an arrow button at the top right.