I think the problem is during production of upgrades in the counting house. The game just Ate 200 silver, it's not in my hold, it's just gone. Please examine the code for that.
I'm not sure why but sometimes the controls get 'sticky'. For instance, clicking on boss fights sometimes freezing the screen on the 'fight' 'spy' 'barter' selection page, where I can't click on any of the actions or close the window. Meaning I need to refresh the page, which usually fixes the issue. Same for times where I am unable to train my Sworn Swords and the 'Train' icon won't show up till I refresh. or something. ....it seems to be a code issue. might be related to IE, but I have no idea...hope you guys can fix it. I love this game ^^
because of the micromanaging (Which I love) I had forgotten I had a boss fight open. Almost lost it due to time. only reason I noticed was I was checking he different quests that I had open.
Can you please add a "Boss!!" tag to the portrait thing on the right that shows your Sword Swords and the amount of time before their quests finish? ^^ I'd appreciate it so much <3
the way the background of your 'keep' continues to expand, and add new things with each building or upgrade, is VERY nice to see. I hope more of that Is added. ^^ Also brilliant work on the dialogue. though not every choice is what I'd do personally, you do allow some leeway to make the character feel more...personal ^v^
awesome game and very fun. ^^ I love how you put so many items in level 16 to make sure the player had ample ammo to beat the boss. Ihad to use everyrocket from my rpg, but it was awesome. I also laughed at how the 'military guys' helped fight the boss with me. Made for some really fun gameplay. Great work.
the sheer number of references in the first mission alone threw me, instant 5/5, love this game, frustrating but in a good way xD Very nice work on this ^^
along with added forms of 'Fire Support', such as maybe an allied zerg rush, or something. Things I'd love to see in this game are: 1: The ability to micro manage your squad, so I could put AA missilers close or far from my leader, or put machine gunners together to make a wall of bullets in my squad. 2: Diverging paths to find secret events or new enemies or missions or suck. Also it'd be fun if when I rescue a soldier and the team is full that he'd help out on his own, before ...being picked up? or... I dunno. These are just a few ideas I had while playing. Great game ^^
Also I know this is selfish but...I LOVED all the decisions and additional things like choosing Normandy or shen, along with the secondary missions that get a shout out later, absolutely love that. Hope you incorporate more of that into the sequel where doing/not doing a mission has something change ^^
Oh also I thought I should mention, when I right click for the ships 'menu' that drops down in battle, if I click 'move' my mouse cursor changes and I cannot click to move anything, cannot click to attack, or anything. I have to wait for the battle to end, or restart the page.
this game....for lack of any better term is Amazing. It truly dragged me into it, loved every battle, loved refitting, loved reading EVERYTHING, loved finding the refits. Loved the sense of urgency to help recover ships. This was fantastic and I only hope there's more to come. I am hoping for customizable weapons, formation options so I can not be required to force my big shield ships forward, so the little ones are not destroyed, also absolutely FANTASTIC backstories on the ships, truly made me appreciate the names, not just thrown on to look nice, no named after people and places, very wonderful. I have to say, this is just too fantastic. The replay value of this will skyrocket if you make a sequal or such, wherein the 'lore' and other such things tie in to it, as in, similarly named ships or events that have to do with ships you 'saved' from this game ^^ Love it, absolutely Love this game, I just cannot find the words to describe it.
Thanks