I really enjoyed it. also lol at all the comments. I actually found the game to be very fun and kind of easy. although I cannot help but feel it was too short. I only found one secret, didn't see any others, also I expected some kind of final boss or something when I gathered all the...crystals?...blocks?... eh whatever. was still enjoyable.
very very enjoyable game. I found myself liking the music, I enjoyed the bits of information, very nice, very fun and ...the most important part of a puzzle game, it was a challenge, but not hair tearing. Very well done. I hope this game gets a 5/5 because it deserves it.
this... that ending... very good story, well done game mechanics, but... wow... powerful. 5/5.... thank you Kong Badges for making me sit down and finish this game... though... knowing what I know now? I kind of wish I hadn't finished that level....
this game is fun, addicting, and awesome. good graphics for what they are and the puzzle system is way more liberal then most, very forgiving. once you understand the true lack of limitations it becomes so much easier to set up combos.
The helper system is interesting.... it'd be nice if you get some kind of reward when one of your monsters is used by another player, sort of a 'you help me I help you' deal. which is nice. I like cooperation in these kinds of games. Keep up the good work. The only problem I am having right now is storage space since I need lots of room for the the many fusion monsters and such. But other then that, I'm having a blast!
Hi RahAzurite,
Thank you very much for the kind words - we're glad you're enjoying the game! If you have any suggestions or comments for us, please don't hesitate to let us know!
gave it another try and.. wow... I got to floor 23, still not dead. my spell combo is insane right now, I think the only way to die now would be to do something stupid. Also I agree with Elf, they need to tell you importat stuff like how Fire is basically your Mix and Match for spells, without Power of Fire your spells won't deal damage if they're debuffing a target, same for healing. That's pretty important. That's fire btw, NOT burn, burn = debuff like poison. get it right guys because setting yourself on fire is not good ^^ lol. Although, I have to admit, this game is awesome.... now I just am wondering where the floors end xD
I have to agree with everyone. this game needs a ton of work done, great concept marred by horrible execution..
it's ironic really, this game is so very unpolished, despite how much effort appears to have gone into it. And yet, this game is ALSO a year old... meaning any updates we'd want to see will most likely never happen...
it's a good game... just... meh.. I can't get into how i got to the fourth floor and the jester clown and wizard snail blew me away before I could do anything. it was a little disappointing. But whatever. I understand that is the appeal of rogue games, that you have to start from scratch. I like how you can keep runes based on your level, it's a nice touch to make the game less frustrating. I might try it again later, for now, meh. But, despite how I just cannot tolerate losing, I still gave this game a 5 because it really deserves it. it's got it's mechanics down, it explains what it needs to, it encourages mixing and matching and finding nice spell combos, and I can appreciate that. Good work!
there is a bug with artillary that I also noticed in manual shoot. Artifacting after the impact of the missile or gun, leaving a gray blob of an imprint. Happened after I fully upgraded the airstrike.
Something I'd love to see, is a way to stop a unit. as in, if I accidentally click a unit to move, but I do not want them to move because they'd get themselves killed, then I could click S key to make them stop moving?.... that'd be nice.
Hi RahAzurite, Thank you very much for the kind words - we're glad you're enjoying the game! If you have any suggestions or comments for us, please don't hesitate to let us know!