Thank you for adding the length indicator for plus. Something else that would help is to show the minimum length a line would have to be in order to fit all the requirements. It gets really tedious to count everything by hand, especially in big puzzles.
I don't know what was fixed on the big circle on level 4 but there are still problems with it. On the third set of spikes, I can get under a spike but then, when the circle rotates clockwise, that same spike that I passed under can now kill me.
The game is really nice. I don't mind the dificulty level but it's annyoing when I put my target inside a wall and it doesn't teleport. You could make it so that it teleports you to the nearest available point inside your range.
If you really love this type of game you should really try Wroms Armageddon. It's true it pretty old but it has a friendly comunity and you can play it in a lot of different ways.
ok...this guards aren't so brainless as you all think. A guard came behind a box, i quicly turned invisible, and he waited until the bar got empty. He was simply standing there!
We're worried that may stray into having the UI helping too much, but we'll look into it.