Browser freezes as soon as the game loads, only the intro music plays. Same on IE7 and latest versions of Opera 11 and Chromium, on two different computers. WTF?!
Why is the game screen so big?! And what's wrong with the jump(s) on level 2, can't pass even the first jump + the geometry of that platform seems weird.
Umm, a 900x800 game size and the "Go Fullscreen" option is disabled?! Not nice to players with a lower desktop resolution.
Also, it could use some kind of a "view from above" option/hotkey.
Otherwise it's a good game.
Nice concept, but gets boring after a minute.
No levels, no even a simple pause button?! Give me a break, duh. And make the square pulse in different colors to avoind it blending with the background.
If you want to see the movies in-game, add this line in your hosts file "209.239.168.12 cdn.bubblebox.com" , seems BubbleBox moved the content to the main domain.
Mouse control is very buggy. Placing/moving items in inventory often registers the cell next to the one clicked. Using a potion/scroll needs a lot of tries. Add a keyboard shortcut to use the hovered item. No way to move an item from one inventory page to another without using external storage. Inventory panel often gets stuck on heavy CPU usage (both B and Esc keys stop working). Enemy HP indicators get hidden on low Flash quality. Ingame ad for agame.com covers too much of the experience bar. Enable scaling the game. Currently it is too small for typical display resolutions and the text is nearly unreadable from distance. Autosave skill selection. Separate the pause and menu functions, so that inventory/skills/etc. can be manipulated while the game is paused (most of my deaths are because of lag).
Consolidate the Flash cookies.
For just 2 cities (146 ingame days) I have gathered 5335 Flash LSOs, which is 330KB of content taking up 20.8MB of disk space in a compressed NTFS folder!
This is insane!
@discon - nobody asked you to keep the old Flash player forever. Use it to get the badge, then revert back to the newest one.
I've at least provided an easy way for some players to do this, and also filed a bug report at Adobe, so they can fix it. How did you helped, except whining?