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Free Will - The Game

Play Free Will - The Game

Jun. 23, 2009

Rating: 1

keeperlaxsoccer, maybe you didn't, and maybe cesog did.

Raider: Episode 1

Play Raider: Episode 1

Jun. 01, 2009

Rating: 0

Tazaraki, sure, you could argue that they are easy to figure out, but some people will still miss it. I did, and I've played quite a few platformers (I've even coded some)

Raider: Episode 1

Play Raider: Episode 1

Jun. 01, 2009

Rating: 0

Good to hear the jump thing was a conscious design choice, then I guess it's hard to complain about it. The game definitely doesn't need a tutorial, the signs are a great way of telling the player what they need to do when they need to do it, but I think adding that snippet of (perhaps blinking) text above the first sign, saying "press up to read". You know, nobody ever reads the "how to play" sections. Somebody should do a mochibot experience to see just how few actually check that part out, in any game.

Raider: Episode 1

Play Raider: Episode 1

Jun. 01, 2009

Rating: 0

Sometimes it wasn't entirely clear what you were supposed to press. I inadvertently skipped the entire first conversation, because I saw the "press z" (to skip) before I saw the "press a" (to proceed). I played half of the first stage without realizing I had a gun - because I missed that I was supposed to press down to read the first sign. You might think these things are obvious, but they really aren't! I'm a flash game developer too and I still missed them. You say the game is meant to be difficult, so I guess it's hard to argue with that. I think it's fine and I think there should be room for hard flash games, but I can tell you this much though - the game would be higher rated and more popular if it were a little bit more forgiving (because even on Kongregate, flash gamers aren't really that hardcore). Overall, I like the game, it's a good effort, but there's also a lot of room for improvement. Looking forward to the next installment!

Raider: Episode 1

Play Raider: Episode 1

Jun. 01, 2009

Rating: 0

I'm not too keen on the controls. The jumping, especially, doesn't feel very natural. You know how you sort of glue onto the roof when you jump onto it - that doesn't make any sense at all, when you hit something, you should propel downwards. I think the idea of having variable heights for the jumps depending on how long you press the button is good (and old and tried since the days of Mario), but it feels like you have to hold it just a little too long for it too feel natural to max out your jumps. I'd also consider adding some acceleration when you fall. Since the game is all beautifully pixeled it would have felt more natural (imho) to have the menus etc pixeled too - it does feel a bit like "another cheap flash game" when the game menu over pops up (as it does, constantly) without a pixel in sight. Which is a shame, because the game definitely isn't!

Raider: Episode 1

Play Raider: Episode 1

Jun. 01, 2009

Rating: 0

I'm gonna try and give you some constructive criticism, even though it's almost awkward doing it here at Kongregate (and the 1000 character limit is forcing me to post 3 times). The backgrounds and the stages themselves look great. To be perfectly honest, I think it's among the best I've seen in any flash platformer. The character and enemy sprites are not quite as interesting though, and the main character's animation is a bit lacklustre. I like that he is some weird-looking alien space pirate, that's a good and pretty original setting. Feels typical indie (in a good way)!

Wheel of Misfortune

Play Wheel of Misfortune

Feb. 25, 2009

Rating: 0

B3D4: Obama doesn't really have anything to do with the recession, unlike Bush.

Wheel of Misfortune

Play Wheel of Misfortune

Feb. 25, 2009

Rating: 0

corkscrew, thanks, that's a good idea.

Wheel of Misfortune

Play Wheel of Misfortune

Feb. 24, 2009

Rating: -1

ok, the greenspan bug is fixed, please forgive me and let's never ever talk about it again.

Wheel of Misfortune

Play Wheel of Misfortune

Feb. 23, 2009

Rating: 0

pokeking2000: blame greg for that!

You Have To Defecate Upon King Bhumibol

Play You Have To Defecate Upon King Bhumibol

Jan. 23, 2009

Rating: 0

MechaPants: I decided that if I wanna go to that part of the world, I'll just go to Cambodia instead :)

Doeo

Play Doeo

May. 07, 2008

Rating: 0

harcon01, no, you can't..? it doesn't pause when you right-click, and even if it did, you can't roll over any doeos when the flash menu is up.

Doeo

Play Doeo

May. 02, 2008

Rating: 0

If you're not getting the badges, it's because of Kong's servers, not the game!!

Doeo

Play Doeo

May. 02, 2008

Rating: 0

Hi John, sorry about forcing you to see the language screen so many times, I'll try and fix it later today, when I get home.

Doeo

Play Doeo

May. 02, 2008

Rating: 0

sorry mercenary, I know that's irritating... now that there's a badge and everything, I'll try and fix that when I get home, in a couple of hours.

Doeo

Play Doeo

May. 02, 2008

Rating: 0

dickson, I'll look into it when I get home in a couple of hours.

Doeo

Play Doeo

Apr. 28, 2008

Rating: 0

Brucecorp, thanks. I know, in retroperspective it was a mistake. The sequel won't do that to you.

Doeo

Play Doeo

Apr. 28, 2008

Rating: 0

PsychoFrentik - that's not true though. I value the input either way!

Doeo

Play Doeo

Apr. 25, 2008

Rating: 0

thanks xXScrapheadXx :) I appreciate it

Doeo

Play Doeo

Apr. 23, 2008

Rating: 0

it's the flag of Osaka Prefecture.

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