For all those who say this gamer is quite unique in certain aspects: I have played a game with the exact same gameplay with everything "new" featured here in an older game. The fighting is exactly the same as well! Exactly! I don't remember the game's name, but it most definitely wasn't Warflow, because I don't bother playing and remembering the names of boringly monotonous games.
If they removed or increased the energy bar or lowered the energy requirements, there would be an even bigger gap between the normal player and someone sad enough to play this game for an entire day. Lets say the average player uses 2 full energy bars per day and a sad player uses up 8. And mission needing 10 energy gives 10 gold. The normal player would gain 2k gold and the sad player would gain 8k gold.But if they decreased the energy needs to 5 then the normal player would gain 4k gold and a sad player would gain 16k gold. Think it's just the same? No. The normal player would only be able to afford 4 golds in 5 days whereas the sad player can get 8 enclaves. That far from 10 energy in which an normal player would afford and enclaves every 5 days whereas a sad player would get only 4. It would ruin the arena and missions more for normal players. Increasing or removing the energy cap would produce a much worse effect.
Swipe and Poison 1 with 1 attack and 6 health and only uncommon. Seriously? That'd pretty much screw any card without armor if you had 2 next to each other.