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ralfh4's Comments

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Idle Mine

Play Idle Mine

Dec. 06, 2013

Rating: -6

My progress has been wiped...

Rise of Mythos

Play Rise of Mythos

Oct. 20, 2013

Rating: 5

Can we have an option to revert the end screen changes? It's unresponsive and annoying for me.

Rise of Mythos

Play Rise of Mythos

Jul. 10, 2013

Rating: 1

Windy Cliff shows a lot about the movement imbalance in the game.

Rise of Mythos

Play Rise of Mythos

Jun. 30, 2013

Rating: -2

There needs to be more vigilant magic cards.

Snailiad

Play Snailiad

Jul. 06, 2011

Rating: 5

WHAT?! You get to play as a snail?! 5/5

WarFlow

Play WarFlow

Jun. 30, 2011

Rating: -19

For all those who say this gamer is quite unique in certain aspects: I have played a game with the exact same gameplay with everything "new" featured here in an older game. The fighting is exactly the same as well! Exactly! I don't remember the game's name, but it most definitely wasn't Warflow, because I don't bother playing and remembering the names of boringly monotonous games.

The World's Hardest Game

Play The World's Hardest Game

Jun. 25, 2011

Rating: -1

Well that was easy O.O

Ultimate Assassin 3

Play Ultimate Assassin 3

Jun. 25, 2011

Rating: 2

To Ghost: Who's gonna fire them when their boss is dead?

Kick Out Bieber

Play Kick Out Bieber

Jun. 19, 2011

Rating: 11

Health & Safety inspectors will be shocked at this game. There's a guy with a baseball bat on a skateboard!

Epic War 2

Play Epic War 2

May. 23, 2011

Rating: 15

The best game in the series.

Tyrant

Play Tyrant

May. 23, 2011

Rating: -8

If they removed or increased the energy bar or lowered the energy requirements, there would be an even bigger gap between the normal player and someone sad enough to play this game for an entire day. Lets say the average player uses 2 full energy bars per day and a sad player uses up 8. And mission needing 10 energy gives 10 gold. The normal player would gain 2k gold and the sad player would gain 8k gold.But if they decreased the energy needs to 5 then the normal player would gain 4k gold and a sad player would gain 16k gold. Think it's just the same? No. The normal player would only be able to afford 4 golds in 5 days whereas the sad player can get 8 enclaves. That far from 10 energy in which an normal player would afford and enclaves every 5 days whereas a sad player would get only 4. It would ruin the arena and missions more for normal players. Increasing or removing the energy cap would produce a much worse effect.

Castaway 2

Play Castaway 2

May. 22, 2011

Rating: 2

After reading the description, I instantly gave it 5/5 without even playing it O.O

Elements

Play Elements

May. 20, 2011

Rating: 3

My God...Chimera on Fireflies that were mutated O.O Pwnage

Elements

Play Elements

May. 18, 2011

Rating: 4

Accidentally clicked on an Hourglass with no cards left and I lost automatically -_- Can you change that please?

Caravaneer

Play Caravaneer

May. 16, 2011

Rating: 5

Caravaneer 2.It's taken 4 years, and it'll be worth it.

DuckLife3: Evolution

Play DuckLife3: Evolution

May. 13, 2011

Rating: 49

Advance climbing training = Major structural fail

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

May. 12, 2011

Rating: 0

Why do I keep losing stuff? Every time I move to another level, I lose 1 equipped item per team member.

Tyrant

Play Tyrant

May. 12, 2011

Rating: 7

Swipe and Poison 1 with 1 attack and 6 health and only uncommon. Seriously? That'd pretty much screw any card without armor if you had 2 next to each other.

Tyrant

Play Tyrant

May. 12, 2011

Rating: 7

new cards, overpowered?

Tyrant

Play Tyrant

May. 08, 2011

Rating: -12

damn...I didn't know about the elite thing until I spent those 60 war bonds...

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