is there a way to convert those candies into something else of your choice because too much of those candy and whack-a-mole is so chorish, like how about the number of candy of your choice for the one hour time potion
my question is, can there be a way to have the option to sell off researched abilities, like "knockback" so something like "auto-upgrade" from utilities won't upgrade them? or to simplify one's blueprint
I wonder what will happen if there's such an upgrade as lowering your own attack/hp stats by multiples of 1000, while simultaneously lower your enemy's attack/hp by multiples of 1001, which might help shrink the numbers for computers to work with developers can be happier with this, and your cube enemies can be weakened faster than weakening yours, and the game play is ultimately about experience, in that proportional sameness doesn't affect much of the experience of game play
if it weren't for the cute characters that walk around the 3-D world that is pleasing to the eyes, I'd be bored of this in a heartbeat, like it's just another tedious grind, a treadmill. If you come here because it's pleasing to the eyes, go for it, otherwise you'd be disappointed
I came back and I'm impressed at the evolution of the game design through the developer's attention to what the commenters have to say, keep up the good work
I recommend building the chromite sword of luck, mining, smelting, forging, and enchant, because there are no extras - especially if you upgrade the automatic production evenly, and grants you the best sell price as efficiently as possible
romp48, to get the research center, you need food, wood and tools, but don't worry about those yet, focus on only food and wood, till your population is huge, then worry about tools, then have enough for research center for knowledge
for electrolysis, I wish to convert 18 moles of water into 16 moles of oxygen to give back the oxygen to planet earth. Hoping to pay back the oxygen that I have wasted, so that planet earth can allow me to live.