With the rise in popularity of undefended mystics on server 1, the impossible badges are less unreasonable than before. Feel free to ask about them in the Discord widget to learn more.
To appease the Girl in Red, you have to kill the imp as many times as you killed her. There's no counter you can see in-game that tracks it, so you just keep killing the imp until the GiR doesn't attack you. The goal is to accept a GiR quest that's killing x mobs in a mainland area you don't normally go to, then the GiR and imp will never spawn anywhere else. This saves energy when you rage areas like FW or hells as they don't contribute to the rage meter. The imp's rewards don't make up for the lost energy of encountering GiR with no imp quest active.
Love the concept of playing through a medley of short songs. This is as simple and forgiving as 4 key rhythm games get; the timing window is huge, there's no judgement system, and you even get some invincibility time if you miss a note. It's missing some simple features I'd expect from a modern rhythm game like custom controls and adjusting timing offset. None of the built-in key params are optimal for the vast majority of people, but XCVB is much easier to play with than arrow keys or WASD. Green Week is much harder than any of the other songs.
The energy system is completely unnecessary and another scummy way to needlessly monetize your game. Instead of playing a long, pointless animation and autostarting a level, freeze the level until they make the first move or manually start it themselves. Like your earlier games, a simple puzzle game should not be using up so much memory.
Just got the hard badge. One thing that helped a lot to minimize RNG is crowd control. When your turn ends, the game will either push down one row if there's at least one enemy in row 3 or below, or push as many rows as needed at once to make 4 rows of enemies. Because of HP inflation and the jellyfish multiplying before they come on screen, you will get overwhelmed if you keep clearing the whole screen. What I did was always leave an enemy in row 3+, trim the top rows as much as possible, then kill the enemy when it gets close. It made every level after 63 take 1-3 attempts.
You answer trivia with the first 3 characters of any word in the hint or % to act like you clicked accept instead. It applies to multiple words, like if the hint is "o_ a___" then answering with "on a" may be correct. Any input with numbers, like years, you have to answer with the exact number.
While this is an improvement over their previous games, it is very amateurish and has a ton of issues. All the difficulty comes from HP inflation and each level suddenly requiring 3x as many kills starting in the 60s. Some sound effects, like the jellyfish multiplying and the game over sounds, still play even when every setting is muted. The speed up button state should persist through each shot and level. All the premium powerups are underwhelming; the worst one is the magic glasses because the enemies' hitboxes change as their sprites move, so the projectile path will be different from what you saw. Luckily, you can get the imp badge by level 63, before the game becomes a big RNGfest or powerup drain.
As long as you're under level 70, you'll have free energy, so the most efficient way to get the 100 puzzles badge is to run away from everything except puzzle boxes. If you have enough gems, you can buy the puzzle decoder and solve them immediately by pressing D. If not, use this site to get the answers for you: http://www.dream-world.50webs.com/
Was there a reason for the guild badge to not just be reaching level 10, when you unlock them? Having to join a guild and pray that one accepts you is a terrible idea for a badge. As someone who only wants the BotD, I don't want to waste time applying to dead guilds or disrupt active ones.
Regarding the Harrison Cup, the amount of XP needed to level up goes up by 10 each level, starting with 10 XP at level 1. You get the same amount of gold as your level for every bar you fill up, which takes up around 4 seconds each bar. This means that you should be getting your Harrison Cup at the middle of level 23 if you buy nothing else. At the end of level 23, you'd have filled up 2760 bars, taking roughly 11040 seconds or a little over 3 hours.
The fact that Anna's house almost looks like Elsa's from Elsa Clean House is a bit disappointing, but the cheery atmosphere, combined with uplifting music and fun little clean up games, makes this a must play for everyone. 4/5, needs badges, a challenge and a spot in the Best of 2015 quest.
Why is Adventure bugged too? It likes to stop recording the number of messages for me for whatever reason and makes me refresh the game. It's pretty frustrating when you leave the game open for 8 hours and get 200 miles total when people have clearly been chatting a lot more.
The statistic for time taken to reach 10 points is broken. It records the time your run ends after getting 10 points, not when you just reach 10 points.
Getting over 100 million and a bit more in Act 1 is very impressive, indeed.
Makes me wonder how many people got the imp legitimately; not even a thousand people have the hard badge yet.
@Denver This isn't Kong's problem. Saves are not stored by IP, but are on your computer. Your saves won't transfer to another computer automatically for this game. Don't accidentally clear your cache on Chrome or clear you cookies, and remember to set Kong as an exception when cleaning out your computer with programs like CCleaner.
This is fixed, thanks for the report