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AdVenture Capitalist

Play AdVenture Capitalist

Feb. 03, 2015

Rating: -7

Capitalism is not a term that is known to all players, but is one that becomes defined as the player progresses through the tutorial provided by the designers of Adventure Capitalist. The tutorial is incredibly informative and does a brilliant job of teaching the user how to play the game. The tutorial teaches the player how to purchase a variety of establishments that will influence how quickly the player can generate money. This is a mechanic that is not foreign to idle games, but what is foreign to most is protection against the abuse of auto clickers. Most idle games allow the player to purchase an upgrade and sit idly to reap the rewards, but in Adventure Capitalist, the player must click and wait on the establishment to finish generating for it to produce any revenue. This effectively violates the draw of traditional idle games - the ability to surf the web or participate in another activity while benefiting from having the game running in the background. 4 out of 5 stars.

Galactic Clicker

Play Galactic Clicker

Feb. 02, 2015

Rating: 7

One of the most attractive elements of any Idle game type is the fact that - if well-designed - you always have an objective to work towards. Galactic Clicker does a brilliant job capitalizing on this attraction by providing not only traditional objectives, but also a mutation of its own. The addition of a level mechanic dependent on how many of each unit type the player has fits beautifully with this design. The existence of objectives in a game of this type is crucial to defining the longevity of the gameplay experience, and Galactic Clicker's re-design of this traditional element only lengthens that.

Idle GameDev

Play Idle GameDev

Feb. 02, 2015

Rating: 0

Idle GameDev serves as a fantastic way to pass the time. However, in a world where time is precious and invaluable, your time may be better spent elsewhere. While this game was beautifully constructed with a fluid user interface and appealing color scheme, it lacks an element of creativity and innovation that make most new games appealing. Nonetheless, this game gets 4 out of 5 stars from me for the impressive craftsmanship.

shrink it

Play shrink it

Nov. 28, 2009

Rating: 0

It would be better if there were achievements to work for. But overall great game. needs level select and autosave

Pistol To Target 2

Play Pistol To Target 2

Nov. 28, 2009

Rating: 0

It would be better if there were achievements to work for. But overall great game.

60 Seconds to Heaven or Hell

Play 60 Seconds to Heaven or Hell

Nov. 28, 2009

Rating: 0

It would be better if there were achievements to work for. But overall great game.

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