Enjoyable game with great artwork and music. However, as some gamers pointed out, there's hardly any value in repeating this game and also, gameplay becomes tedious as progress is made. Above all, some of the combinations hardly make sense and I think more thought can be put into creating sensible combinations that make the player think, as the current game forces the player to gain new elements through trial and error.
To get "Up and Away" and "Lift Off" achievements, set the damage to be 2x and 5x respectively in deathmatch mode. Then, hit the opponent with a full powered rage attack. Hope this helps!
By the way, if you have no patience to play 10 real deathmatches to get the achievement, just set every plunger match to be 5 seconds and hold on to the plunger for a while. It's really easy. And actually, you do not even need to win for it to be counted as 1 match! Please vote up if this was useful. ;D
This game is fast, action-packed and above all, miraculously addictive. I really like the achievements as they give a sense of purpose after easily completing the 15 campaign levels. Also, the keyboard 2 multiplayer function adds life to the game as you can have a brawl with another player. Impressive fighter-style game in general, though it could use more achievements and campaign levels. Also, a "Practice mode" would make the game even better. I await the next instalment with much anticipation!
Very clever platform game and a good attempt at reversing the concept of conventional death by falling. Also, the graphics are simple and pleasing. However, the only major flaw in this game is the lack of a save feature.