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RazzielAEtil's Comments

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Heavy Weapons

Play Heavy Weapons

May. 26, 2009

Rating: 0

Yeah, I'd say #58 is pretty much the hardest stage. The shield and lightning are pretty much essential to beat it, but I found that using the time slow and stopping shooting until it wears off makes the stage easier than using the duck because it makes it easy to dodge the fast ships when the shield and lightning are both cooling down.

Heavy Weapons

Play Heavy Weapons

May. 26, 2009

Rating: 0

I thought the second boss was a total joke. I only got hit twice the entire fight. First of all, I used the big laser, ricochet, and lightning. The lightning gun was the biggest godsend of all. Since he circles you quickly, he tends to take quite a bit of damage as he passes through the beams. So far, the lightning gun has actually been the strongest gun I've found, and I've bought more than half of the guns in the game including the 5 most expensive.

GemCraft chapter 0

Play GemCraft chapter 0

May. 19, 2009

Rating: 0

Finnishgamer, I've found the way to deal with swarm waves is red gems in towers and green gems in traps. In fact, I've beaten the swarm mode stages with only traps with poison gems.

GemCraft chapter 0

Play GemCraft chapter 0

May. 17, 2009

Rating: 0

Robson_cli, you obviously have no idea how flash games marketing works. If the game has the armor games preloader it is because it is licensed to armor games on a non exclusive license. The develpers put it on Kongregate to make money at Kongregate, but the contract mandates it still be Armor Game's preloader. Kongregate wants to host the game in spite of having Armor Game's preloader so that people can play it on Kongregate rather than sending their loyal players over to another site. As for them being able to get money anyway, a game like this is far too high quality to settle for only being paid a portion of add revenue. If the coder is going to get the money they deserve for a game of this quality, they need to license it. Coding is hard, and if you've never gotten into coding, you really shouldn't talk about they can make enough money.

Sonny 3000

Play Sonny 3000

May. 08, 2009

Rating: 0

You've proven with the games that you've posted that you've probably got a solid basic understanding of how to write code, but you seem to have no concept of how to make a game fun. 1/5.

TREBL

Play TREBL

Apr. 22, 2009

Rating: 0

The game could be a pretty good ri8p off of DDR, but having me deal with 10 buttons makes the game far less interesting to me. It's pretty annoying having to keep up with pressing 3 keys at once with both using traditional home key positioning and hovering over the number keys.

Astronaut 1337

Play Astronaut 1337

Apr. 18, 2009

Rating: 0

It would be really nice if the ammo pickups weren't so sparse and the game ramped up difficulty from one level to the next a little bit slower.

Armored Creep Tower Defense

Play Armored Creep Tower Defense

Apr. 18, 2009

Rating: -1

I'm playing on map B medium difficulty. Also, I've found that mixing and maxing towers isn't really much better than just using medium towers in many cases.

Bipole

Play Bipole

Apr. 17, 2009

Rating: 0

Seems like quite a nice game. If it gets harder and more intricate in the later levels, I'm gonna have to give this a 5/5.

Vector Tower Defence

Play Vector Tower Defence

Apr. 16, 2009

Rating: 0

pretty much 100% sure this is stolen. I really liked this game when I first found it, but that was quite a few years ago, and considering the guy who put it up is 13, it's pretty obvious.

Galaxy Warrior: the Interllect battle

Play Galaxy Warrior: the Interllect battle

Apr. 16, 2009

Rating: 1

Not a bad start for a game. There are a few problems I see though. For one, the bullets move too quickly, and that makes taking damage pretty much certain. Another problem is that power ups stop your bullets, and that ]can be a pain. It also seems like the collision detection on your ship is a bit wider than the sprite. You may want to look at that.

Armored Creep Tower Defense

Play Armored Creep Tower Defense

Apr. 16, 2009

Rating: -1

LordHylas is pretty spot on for the difficulty curve problem. I'm testing for other problems as well though.

Hospital the Dead Strike Back

Play Hospital the Dead Strike Back

Apr. 15, 2009

Rating: 0

The game has a lot of potential, but it falls short of greatness because of a few bugs and less than ideal design decisions. For example, it is too short a game, and the upgrades being so linear hurts the game play. It also isn't good that you can get to negative ammo and keep shooting. A bit of work on polish and expansion and the game would be killer though.

Rufus Da Demon

Play Rufus Da Demon

Apr. 14, 2009

Rating: 0

music on intro stolen from double dragons if I'm not mistaken.

Ranger Space

Play Ranger Space

Apr. 14, 2009

Rating: 0

I'm personally a big fan of wasd and mouse for controls. In the shooter I've been writing for a month or so, I use wasd to move and have the ship rotate to fire towards the cursor with the ship autofiring. I also have the left mouse button perform different things depending on weapon equipped and the like. All that said, the game itself needs a few things fixed. For one, there needs to be more diversity of enemies and more dangerous enemy patterns. In fact, I've written up to now in the comment without getting hit, and enemies stopped spawning. You also should have a music loop to prevent that jagged restart when it reaches the end. I'll chat with you more some other time when I've thought more on how to improve your game. I'm adding you to my friends list and look forward to actually chatting with you about making games like this since I'm doing one as well.

MOSQUITO

Play MOSQUITO

Apr. 10, 2009

Rating: 0

The boss seems to do no damage at all with his bullets. This is probably a good thing because his bullet pattern is far too powerful for how early he is in the game. His little blue bullets are also too hard to notice for how crowded the screen is makeing them extremely dangerous. I'd also increase the times on the boss. Even not being afraid of getting hit, unless you grab all the power ups in the stage, you literally can't kill him before that timer hits 0, and even with all the power ups, you can't do it if you try to not die.

Steel Force

Play Steel Force

Apr. 10, 2009

Rating: 0

I'm usually a fan of retro games,and you nailed the retro game feel, unfortunately, the controls feel very retro in that they're somewhat unresponsive feeling, and that makes the game far less fun.

MOSQUITO

Play MOSQUITO

Apr. 10, 2009

Rating: 0

Defiantly one of the more noble attempts I've seen at a shoot so far. As for the criticism and such, the first level is a bit hard. While I don't really mind, it will turn off a lot of players. Additionally, if you die with a haunt clinging to you, when you hit try again, he will still be there. It also seems that the tail of your ship isn't a part of your ship's hit box. If this is intentional, that's fine, but if not, you may want to look at your collision detection. A meter under the crystals showing time until next delay could also be nice.

G R E E N

Play G R E E N

Apr. 09, 2009

Rating: 0

Work on your collision detection on enemy bullets and then some other features to make this stand out from just being shoot.

Hero's Arms

Play Hero's Arms

Apr. 08, 2009

Rating: 0

Is it just me or is the health and magic at level up bugged. I leveled magic up twice, and I still have 400 max mp an the same damage on it. I also leveled up hp and still have 400 max hp.

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