Bug: If you get an achievement during an adventure, your max hp is displayed as increased but it doesn't actually increase until the adventure ends. For example, on first adventure, hp 98/100, match 5 to get the achievement, hp 100/110, match 4, green +2 hp sparklie is shown but hp stays 100/110 (should be 102/110).
Sorry last report. Later battle in Nexus Arena, Air discounted 2, started with 5 air, played Wall of Lightnings, was only charged 3. So on first turn the discount is applied after card playability is determined but before the card is played. Sorry for spamming the comments; there is probably a better way.
Later battle in Nexus Arena, Water discounted 2, started with 5 water, couldn't play Ice Guard. It looks like the discount is not valid on the first turn of the battle.
Next battle in Nexus Arena, Water discounted two, started with 3 water, can't play Merfolk Elder. I will try to see if it's specific to start of battle or to 5 cost cards.
Too much random garbage loot that you can't even sell for cash (which you couldn't spend anyway). Rather see nothing nothing nothing oh an upgrade than junk junk have to delete stuff junk oh an upgrade. Sifting through your inventory is not compelling gameplay.
It's a Html5. I try to use webstorage, without success.