i just went to the arena to destroy someone, i the guy i was facing was flamier... the same guy i faced off with way back in the young mage contest.... fitting, isnt it?
i was kinda miffed that memory comes back slowly. i didnt reallly see how it added to the game. but bieng able to take upgrades from one tower to another was a nice touch. it was always intresting to think, 'what would happen if i put these two upgades on this tower?'
The memory coming back slowly does two things. It allows 100% sellback while still discouraging juggling and serves as a mana system. I'm not sure whether a separate mana system would be good or bad for this game, but I think 100% sellback is definitely better.
the only bad part is that the coffee break. is not long enough. for me. to grab coffee :c
but other than that, good game, i recomend bringing coffee before hand so you can obey the game;)
yeah the protector will give you a run for you money, but its his runes that are dangerous
the white buffs and heals so thats priority 1. bolt runes can also (SPoILER!) buff too! they're #2 on the fill list and those pesky earth runes like to **** you up with poison! so by far the fire rune is the least dangerous since all it does is cause volcanic eruptions under your feet! also have you upgraded your skills? i fought relic tank and died, then found i had lots of skill points. i then went and thourghlty smashed protector. your equips are olso upgraded right? they really do make a difference with damage, so take your hard earned cash on stuff to upgrade. *to all the people who hate the relic tank for killling them over and over again*
im here to give you people an update: unfortunately, in EBF4 you wont have four people battling at once so if you want the treehugging archer girl to battle, nat, matt, or lance will have to sit one out :c
what is so important that two different people have to hack into the others computer and mess it up? is my guy a cia agent screwing up german documents or something?
The memory coming back slowly does two things. It allows 100% sellback while still discouraging juggling and serves as a mana system. I'm not sure whether a separate mana system would be good or bad for this game, but I think 100% sellback is definitely better.